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Messages - miguel

#181
Really impressive game considering it's running on AGS. It truly emulates the classic arcade racing games!
It's also really well polished and runs smoothly through menus and options. During races the controls run really well and things like acceleration, braking  and drifting are all part of the experience making it exciting to play. Well done.

#182
I was talking about Mandle's game but yeah I'll test yours as well if you really wish so! :=
#183
I know Mandle isn't! I've got 87 messages with updates that I haven't managed to download!
I'll test your game buddy, just let me finish mine!
#184
Thanks Mandle, I too made some progress and am now confident that I'll release a MAGS game.
The initial plan was to include a arcade sequence but it proved too faulty and buggy and I just took it out, although I was pretty happy working with rotating sprites and the likes for the first time in AGS. Next time maybe I'll come out with something.
Anyway, it's going to be a short but intense game (I hope) and although very straightforward I managed to squeeze some intros and outros in.

Hope everybody finds the time and heart to finish their projects.
Good luck!
#185
The Rumpus Room / Re: Goodbye AGS!
Mon 22/09/2014 10:26:49
Life is hard but so are we. Once in a while people get frustrated and sad but this place here is very friendly. Do complain if you must, be a bitch, be a depressing fart but do visit us and say hello.
#186
I have great memories from playing this back in the day, Arj0n. The screenshots look really good.
As for your question I prefer the second option although "finding" things by chance never stopped me from loving Larry games.
#187
CLAP!CLAP!CLAP!CLAP!CLAP!
Great stuff, fantastic work.
#188
Quote from: Mandle on Tue 16/09/2014 17:57:50
Quote from: miguel on Tue 16/09/2014 12:33:31
It's also good to get back into action after several failed attempts and disappointments.

I already told you mate: The other night doesn't matter to me...That kind of thing happens to all men at some point...

Thanks Mandle, did I ever tell you you're my favourite bitch?
#189
Lots of interesting ideas here. I really loved the theme and am really happy to join my first Mags competition.
It's also good to get back into action after several failed attempts and disappointments.
#190
I find Adeel's new avatar quite disturbing.
#191
I've had summer temperatures since May here and I too long for autumn to arrive. And yes, that making-games feeling is growing every day.

#192
A half-game made by Ponch is a master piece anyway.
#193
I'm in. Already did the first 3 backgrounds and main character animation. It's going to be 320x200, just like it should be, damn!
#194
Excuse me? A wet Disney princess? Where have I been? So much to catch on!
#195
> Address the crowd, raising your glass in a victorious pose, tell the people how kind and welcome the innkeeper is, wish for happy and prosperous days for the kingdom and thank them for being loyal. "Next round is on me!".
#196
Cool links, Snarky.

I don't care about the perfect game, what I do think is that a game review should conform to some basic skills/features clearly identified by the reviewer. Those features should be commented as objective as they can be. After that, by all means, do write some gaming poetry and I'll applaud. What I refuse to understand is the lack of dedication and depth on some reviews and the opposite on others.
I also think that if Gork333 wrote a review I'd still try to check him up while right now there's no way of anybody to check who writes the reviews.
There's no need to clarify the purpose of the panel, I think it's a wonderful idea.
#197
Quote from: Lasca on Mon 18/08/2014 14:58:02
QuoteI would like games to be rated by typical adventure technical skills and then a conclusion statement
I'm not sure I understand this? I think it's impossible to write a review from absolute objective perspective, and what makes a good review is that it feels personal and descibes the authours impressions of the game/book/movie/whatever. But this is a much debated issue.
I do agree that a signature on the reviews would be good, although I can see the problem with some people trying to affect the authours, or getting upset by their opinions.
I do also however feel that when you publish a creative product (wheter it's a review of a game or a game itself) you must be prepared that your product will produce reactions, and in my opinion that's an important part of creative production.
I get the impression that you have a bad experience of the reviews miguel, and hope that I don't step on any toes. That's not my intention.
/Lasca

Well, the more methodical and formal you are the closer you get to being objective. Looks like you rather prefer to have a romanticized version of a review than a proper description of the subject. Yes, the personal reviewer take is important and most times is what make a good review. But that takes time and wisdom.
A signature is just common usage everywhere for obvious reasons, the academic one is that it prevents the review to be a fraud. A fraud? Yes. Gork333, Anthony Peterson and an anonymous person write about my game and they all think it's shit. I still would prefer that Anthony wrote it, I would like him to have some kind of background that I could check, what is his job, career, games he made, etc...
I am prepared to receive criticism, I just don't like it. You got that impression right, Lasca.

from Mods:
QuoteHaha, well maybe a tad extreme miguel? I've been slack on rating but like to be anonymous when I do play and rate Horse Park ;)
Yes the F word does stir things up. Apart from that what I asked is pretty innocent, no? And why wouldn't you sign a Horse Park review?

from LimpingFish:
QuoteWhy? The panel has always been about making sure the people who are given the ability to rate games are long-serving, respected members of the community. When you have a problem with a rating, you simply address it to the panel as if it were a single entity, since, unless panel members take issue with a particular rating, the panel as a whole stands over it's individual members opinions. This also avoids individual panel members becoming the target of over-zealous developers and/or harassing PMs.

The panel was never intended to be the definitive voice on the quality of AGS games. It was simply conceived as a way to help visitors to the site pick their way through the madness of the database, and try to deliver the best games the community has to offer in as painless a manner as possible.
My opinion is that long-serving respected members assigned to constitute a panel of reviews is an excellent idea. I also think that some reviews aren't really good, to be honest. Most are rushed 2 paragraphs that do nothing to the game, good or bad.
Some reviews do have the basis of a proper review where the technical aspects are mentioned and then there are some quality notes from the reviewer where he throws his personal opinion. I ask just this: why not all of them? Why not make it a standard for all of the panel reviewers?
Although you say that the panel is not the definitive quality stamp over an AGS game maybe it's time to become more serious about it.

Signing your name on a review will increase responsibility.

Yes I know, it's a free job and people don't have time.

#198
General Discussion / Re: We are not bemused
Mon 18/08/2014 10:33:40
There's a saying in my country that goes:
"Who asks about the smelly breeze nature
is more often the reason behind it"
#199

If a new panel is to be then I ask for a more formal approach from the people who rate and write the official statement.
If a group of people will be rating games then it would be nice if they can come up with method and form to present it, I would like games to be rated by typical adventure technical skills and then a conclusion statement if you must. But this statement should be signed by the author so that the game makers know who the fuck is writing about their games and what aptitudes do they have to do it.
#200
The Rumpus Room / Re: Happy Birthday Thread!
Sat 16/08/2014 02:48:17
Happy Birthday Khris!
:):):)
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