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Messages - miguel

#1801
Mariano, cambia tu browser para FireFox. Tiene un autocorretor de la lingua englesia.
Estos forums san um poco adversos a cambiar mentalidades, non es nada contra ti, devemos respectalos.
Consulta la net para hacer un installer se realmente quieres hacer esto pero non es muy buenno.
saude
#1802
QuoteActually, Lucky Luke was created and illustrated by Morris, not Uderzo, although it was written by Goscinny for a long time
,
you're right Snarky, I completely mixed everything.
When one has a IQ as high as mine things like this can happen.
#1803
We don't talk about it in Portugal. Only his sister...We do...Talk...
#1804
Just like drugs
#1805
Yup, Hergé created Tintin and did the drawings, while Uderzo did Asterix (Lucy Luke also). They have totally different styles of art, but became legends for BD lovers.
#1806
My experience with it makes me go with the thumbs up for releasing DEMOs.
If a game maker is going for a average to full size game it reaches a point where motivation falls (specially if he's doing it alone). Crossing 50% of the production of the game is like following Armstrong on the Tour to me, I kind of stop liking what I'm doing and dozens of other ideas for games pop on my head.
So, for a considerable amount of time I'm just working and not having fun!
Until I do get things done and tested and can move on with the game, the Demo and it's feedback gives me energy and the notion of what I was doing wrong or right.
It's like when you release some new backgrounds on the GIP thread, you kind of NEED some attention, someone to tell you: 'Keep up with the good work', or something.
As for the duration of the Demo, I believe it should contain a 'next-to-full' location and it should be playable.
 
#1807
I guess I'm doing a workaround, immediately after the right click I disable what reads the screen for hotspots (label23), I do whatever I have to and then just before 'returning' I enable label23.
I've been testing it and it's working fine.

Anyway, I do use rightclick on hotspots/characters to open VerbGui's, and then one of the verbs opens an inventory window, leftclick selects an item and rightclick examines the item. Your code would work perfectly I believe. But since I've got it running I'll save your code for future uses and keep my workaround going.
Thanks again.
#1808
GuyAwesome: thanks for your explanation again,

KhrisMUC: you got it right, this is something that I just can't make it. I use a label to store the hotspot (label23 equals mouse.getatscreen(mouse.x,mouse.y) and it works 90% of the time. Doesn't that do the same as a pointer?
       About one year ago, you helped me with the same problem. Your solution was:
           Label23.Text = Game.GetLocationName(mouse.x, mouse.y);
       I've been using it since.
              And yes, I should have told more info about it. Sorry.

Anyway, because it works 90% of the time, I wondered AGS might have that odd behaviour. And I should have known better. I'll take a look at those pointers in the manual.

Thanks

GuyAwesome: I'm telling you, and I'm not crazy, the page's formatting is different, maybe it's Firefox? It doesn't bother me anyway.

Update: I think that by disabling the label when I rightclick does the trick, I'm still testing but I think I got it.
#1809
I'm sure I made a mistake then, but one thing that confuses me is:

   label23.text = overhotspot, meaning I'm sure it is 'Basin';
   I am sure the player is on room 32;
   I disable every hotspots after triggering the inventory item (clicking) so that if he mouse goes over other hotspot label23 doesn't get a different reading;

   When disabling hotspot 'Basin', does label23 gets the same treatment, something like label23.text=="" ?


P.S: are the forums different somehow? I'm getting this different letter type and some threads aren't separated?
#1810
Thanks for the quick answer, GuyAwesome,
  I am familiar with the else function, take a look at some simple condition code I have and doesn't work well:

Code: ags

function iwirehook_OtherClick()
{
if ((Label23.Text=="Basin") && (cEgo.Room==32)) {
  disablehotspots();
  goff();
  gGui12.Visible=false;gBLUEINVENTORY.Visible=false;
  cEgo.Walk(200, 215, eBlock);lookup();
    cEgo.Say("Let's see if I can work it out...");
    cEgo.LockViewFrame(51, 0, 0);
    cEgo.Animate(0, 4, eOnce, eBlock);
    cEgo.Say("Yes! I got it!");
    cEgo.LoseInventory(iwirehook);
    progressmade();
    cEgo.AddInventory(iRing);
    UpdateInventory();
    cEgo.LockViewFrame(21, 0, 0);
    cEgo.Walk(cEgo.x, cEgo.y + 10, eBlock);
    cEgo.Say("Well, in the process, the wire got lost down the drain.");
    lookdown();
    cEgo.Say("But this ring is worth much more anyway!");
    /////////////get ring//////////////
    resetglobals();guisetpos();goff();
    enablehotspots();
    return;
  }
   else {
     goff();
     gGui12.Visible=false;gBLUEINVENTORY.Visible=false;
     cEgo.Think("That doesn't work here.");
     resetglobals();guisetpos();goff();enablehotspots();
     return;
   }
}


    Now, most of the times, it runs the else function instead of the first one even if the conditions don't tell the engine to do so.
#1811
Hi to all, I've been experiencing some odd behaviours with my project:
   Sometimes the engine responds in a way but sometimes doesn't, I understand it's just bad coding or at least not very polished coding anyway.
   My question is:

   if (condition1)==false  { result 1;return; }
   if (condition2)==true   { result 2;return; }
   if (condition3)==true   { result 3;return; }

   Will the engine return at result 2, ALWAYS, or will it run condition 3 and return at that point given the fact that both condition 2 and 3 are the similar (not exactly equal);
   Can the engine skip/get confused?

  Hope I explained myself right.
  Thank you
 
#1812
Pretty cool Demo guys, keep it up! :)
#1813
I'm not that sure about not giving a blessing, the other stuff is fine with me.

Seriously I can't give you a very good reason other than the concerns some might have about VO on games that aren't really that special, as it was mentioned before on this thread. I thought about it because I believe this hypothetical guys on the Voice Acting Thread would set some standard points on the quality issues of a game. Maybe not! What do I know? My penis is small? Who cares?

Dave Gilbert: I guess you are right, but some game makers might want to add voice when they finish a game and don't know who to ask. Thinking about it, it is logical to record alongside production.

I know I would like to finish my game and get some VO from AGS members. I also think that if my game was considered crap by players, than maybe I would not bother someone to do VO for me as it would clearly not help my game.
I don't know. Prove me wrong.
 
#1814
Yes, I agree, a permanent thread would be more than enough.
Thinking about it, there are lots of musicians offering music for games, why not gather and do the same?

TerranRich: Erm...they can use this thread (not forum) if the Voice Acting Comity (wow!) decides to. But if I was in charge I'd have the game to be finished first, and then given blue cups, and CJ's blessing too.
#1815
Gilbet, I thought about that (quality of the project in hand) and that's why I mentioned some requirements for a game to be eligible for VO.
I think that, once a game is accepted by the community to be average-to-good than why not give it a voice pack?
The voice pack can be downloaded separately by the way.
I think that when well done, voice always adds to the game play, it's like music or graphics. Even if it's a small game.   
#1816
Hmm, let's say this Voice Acting Forum has its set of rules, something like:
    - game is released and has been around for a couple of months;
    - it was given 3 or more blue cups by the AGS judges;
    - it is popular and accepted by the community;

The game is suitable for VO and the active members of the Voice Acting Forum (actors) decide on charging a fee if the game is going commercial. Or not, the game will serve as training for the actors.

Well, it's just an idea of something that seams like a lot of talent wasted. 
#1817
Hi! I was passing by this thread and could not stop wondering why AGS members don't have a  group of people that could do VO. If one takes a look at the 'need help/offering help threads' here, many members will do voice overs for free.
Idea: Get together and do VO at a reduced price! This way many members will have their first shot at voice acting plus earning some cash.
Just a thought.
#1818
The Rumpus Room / Re: Cheesy subtitle for AGS
Fri 26/06/2009 11:45:28
AGS - Even Soviet Computers Can Run It
#1819
Boobs will help. Lots of it.
#1820
History will remember him as the most known person at a given period of time, more than the Pharaohs, Napoleon, Bill Gates, you name it.
To me MJ is a case study for the human condition. His life was fascinating in every aspect. Even his flaws were incredible weird and bizarre. Personally Michael Jackson was not an happy person, not one could be in his situation.
I guess he is the result of what life gave him, a incredible gift, maybe more than a human can receive because in the end he and the ones around him couldn't handle it.
MJ isn't the first and the last to perish due to a life of excess behaviours and consumption, the stress of believing you are bigger than most people will eventually kill your spirits and then your body. From Hendrix to Cobain  there's a similar road that only a few can walk.
Only some can finish the walk.
Let's forgive his sins and mourn the artist.   
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