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Messages - miguel

#1821
Against...Breasts? Me?
#1822
Those screen shots look very professional and cool but I would change the main character.
It looks like he has breasts, and I only saw something like that to work on Fight Club and it was a secondary character!
#1823
My theory is that Mr. Carradine got stuck while trying to get inside the closet for some meditation. A master on ropes and knots himself, was fooled by the dim light and the numbing incense sticks the maid left lit across his hotel room.
The more Kung Fu Kane tried to untie it, the bigger the... danger.
So, I exclude suicide and go for the maid did it option.
#1824
I have no clue my friend. But I'll contact him and see what he says.
#1825
Hi Rui, happy to hear from you.
You gave me a reason to translate Dwarven Dagger and to release a portuguese version of Blue Moon when it's finished.
Great stuff you are doing, and did you know that an uncle of mine was involved in Mad in Cascais?
#1826
Although I'm excited with both new releases, I'm not so sure about those 3D graphics. The sketches of Elaine and Le Chuck look much better than the full finished Guybrush. But I thought the lab interior was well done.
My opinion is that Adventure games should stay at fine drawn graphics (pixel art or not) and skip 3D, or else do something with the quality of a Pixar cartoon, to stay in the middle is just a bad option to me.
Anyway, I'll be playing those games and looking forward to be surprised.   
#1827
AGS Games in Production / Re: Blue Moon
Tue 05/05/2009 16:30:15
thanks paoul and Khris,
while playing the first locations again today it felt good even if I knew exactly what to do. That must mean I am going in the right direction.  4 locations ready and 2 more to go.

Khris, I just used Snag-it to capture the screens, that's all, it's quick and easy and I didn't bother to crop the window border, it's my fault for being lazy ;D

I've also didn't show any more screenies because I was lazy again!
#1828
AGS Games in Production / Re: Blue Moon
Fri 01/05/2009 14:57:54
thanks guys,
it is a fact that it's going to be released in the near future. I plan on showing more screenies this weekend.
#1829
Same here, thanks for the extended time tough Klaus
#1830
Just want to say that I'm on this one! Maybe get it done tonight!
#1831
Ok, I'll enter my first MAGS if I can do it next Friday and Saturday.
I've got something on my mind for a space game and I have to get away from Blue Moon for a while and this seams like the perfect excuse.
#1832
First of all, thanks for the answers guys,

Ghost: thanks, I figured it was something like that

One Dollar: Yes I am doing that, let's say I need to pass the text into a grammar filter first.
                   Broken Butterfly is helping me doing that. She corrects typos and wrong uses of the English               language and stuff like accents and regional linguistics.

Leon: Hi Leon, you sure had a lot of work helping me out on Dagger, and yeah I understand that and will use the tool for a first step.

KhrisMUC: that is exactly what I want, just something like FireFox is doing right now while I write this words.

Dualnames: thanks man, that's what I'll do

Ok, thanks again everybody and sorry for not answering sooner.

#1833
How can I save the text on my game into a file?
I want to pass it on a English language corrector tool.
Should I use the file created when one wants to make a translation?
Thanks
#1834
General Discussion / Re: lim(sub)i->LAN
Wed 01/04/2009 16:10:33
You guys do know that you're harming your brain, don't you?
You should relax and have a full night of sleep and shut down all systems, if the ear listens then the brain has to process the sounds then it will not rest.
Goggle about it and find out why sleeping is so important.
#1835
I can't download it also!
Anyway congratulations on finally finishing this one, hope you fix the download link soon.
#1836
Fireball Level 3
#1837
I also enjoyed this mini game, very nice indeed, some well spent minutes.
Good stuff: atmosphere, voice, sound, music and graphics
average-to-good stuff: a bit too easy on the puzzles and the game being too short, animations too simple
There aren't many games set on the wild west and that's a shame but your game is very well accomplished and I'm looking for the next chapter.
#1838
Downloading now, can't wait to play another game from you Ben! Congratulations, I'll edit here to tell you what I think!
#1839
AGS Games in Production / Re: Blue Moon
Sun 01/03/2009 00:32:39
Thanks man, you know how it goes, it's hard work almost supernatural for one man only! :)
That's why it takes so long, but this game will only come out when I feel I've covered everything I can possible do.
#1840
AGS Games in Production / Blue Moon
Sat 28/02/2009 14:32:23
Ugly Files presents:
 
  BLUE MOON

  Dive into the life of Eric Notch, a former detective that was caught on a drug related scandal that took him  back to the lower ranks of the police force of Deelware, an American town on the border with Mexico.
   When Eric gets the visit of a strange and apparently harmless girl in his apartment, a succession of events will drive his life backwards again!
   Don't let that happen and help Eric getting back his dignity and his place in the force!
 

   Screen shots...




 
Full game will have 6 different locations and lots of NPC and will be a full length game.

Game Progress:

  Backgrounds: up to 4 locations (+-40rooms), 60%
  Sprites: 60%
  Music: mainly all mp3 and some original stuff from ZeGarrincha, 80%
  Sound: ripped across the net (doors, cars, telephones, etc...), 60%
  Scripting: The core of the game is scripted and working (custom verbGUI, overlays,etc...), 60%
  Story: 100% done a long time ago
  Tested: Up to level 2

 Personal notes:
    Blue Moon will try to focus on atmosphere and story while also doing its best to achieve a decent degree of graphics and gameplay, sprites in low-res are becoming more natural to me and I believe to have improved during the making of this game, animations are being implemented to every action the main character does and also for NPC idle views. You can have a feeling of the game playing the demo. Thank you for reading and comments are welcome. Miguel.
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