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Messages - miguel

#1921
I believe  one of your Pirate Fry games was about the first AGS game I played.
When I started with AGS you were someone I admired and respected in the forums, and back in 2003 you allready had about 3 games made!!!
I didn't post much be was always on the forums. Guys like you, Scummbudy, Ratracer, and others kept the flame alive on the forums.
I hope you return for good now.
#1922
Completed Game Announcements / Re: Damsel
Thu 25/09/2008 15:07:42
Just finished the game and I had lots of fun with it!
thanks guys! :)
#1923
I knew that, it's cool.
And I've learned some stuff from this thread!
#1924
Inventory items and interface can be THE PUZZLES!

In fact, everything you have been talking here is very important to the genre. It's hard to appeal to a younger generation that does not have to think when the puzzles and difficulties on adventure games are badly made.
Why can't I just smash that window with a kick? I play the role of this hero cop, so why can't I do hero stuff? I can get hurt? Well, I want to try it anyway!
Why can't I just use this screwdriver on something else than a screw? I have to go mad looking for a kitchen knife but the sword on the wall will not do the job?
When you have a gun with you but are not allowed to shoot that lock you want to open and spend half an hour looking for a key it just gets you frustrated.
And what about the time it takes you to open that inventory window, select the pick up button, pick the inventory item, close the inventory window, use it on the object and :
  "That doesn't work here".
  Well thank you very much.

So, for most commercial games these days, the inventory and the interface are the real puzzles!
#1925
AGS Games in Production / Re: Boryokudan Rue
Fri 19/09/2008 22:53:59
I love your art, TheJburger.
This looks like a good game in the making.
Good luck.
#1926
I guess that's fair enough for me.
I understand what you're saying and I also get attached to the sounds I grew up with.
#1927
All ZX Spectrum games except Bruce Lee (the only one I could finish)
#1928
Snarky, I didn't know that, thanks for the technical info.
But you have to agree with me that some people praise those retro sounds and bips like it's the coolest sounds and music in the world, and fair enough, taste is something personal,
but isn't Monkey 3 the best game in the series? Why? It had top 2D graphics and an amazing sound score and voice-overs!
The vinyl vs digital battle has a reason to be, but late 80s PC music and sound vs modern sound output?
#1929
Yeah, but then you pay those big companies 50 bucks for unfinished products.
I would like to see those games pass our forums evaluation and critics.
Man, I'd like to see those games go through Snarky comments!
#1930
blueskirt: I think you wrote what I also believe is correct. You have focused something that is the MAIN ingredient on a good Adventure Game: Humour. Somehow in the way it got lost. Bad writers? Yes, I think so.

"You forget that even nowadays iMuse is still praised by the people working in the industry and that the Monkey Island 2 soundtrack is still considered to be one of the best use of music in video games."

I preferred the Amiga version back then, it sounded way more professional and with «real» instruments. I'm sorry, it's just the way I feel about Midi, it sucks.
#1931
Colossal:
"But would you rather play a crappy 2d game from the 90s over a good 3d game?"

The answer is obviously, no.
I mentioned the graphics ageing better than midi because it is really a fact that we all agree. Ok, some of us will say no, they love the sound of midi sound effects on Loom, or Indiana Jones, but they sound like crap.

Most of us are the result of generations of people that were eye educated and can tell an egiptian art form than a renaissance one. We know what Miguel Angelo did or who Dali was and can separate different time periods or styles.

Now, use your imagination and think of a world that stood still in the early 90s in terms of technology, can you imagine what great 2D master pieces could have emerged? What great games could have been made?

I have nothing against 3D, I even say GK3 was the best adventure game I played, but I think that 3D is not the right way to build an adventure game.
Like Stupot said, in 2D games you may have to walk through a scrolling screen, but if well done, it just adds to the story.
#1932
At last! I am not alone!
GK3, with all its faults, allowed total immersion on the story.
I guess that if the story and the flow of the narrative are well-balanced, even old 3D GFX like GK3 are enough.
Ali, I love you in a manly way.
#1933
I guess you're right, but I wasn't comparing anything,
I would rather play old pc games with no sound even if they are blocky 2D than some crappy 3D games.

#1934
I agree with you all,
But that last comments made me think that we don't give the same treatment to sound than we do to graphics.
I mean, we really don't mind that MIDI is out of the way on adventure games, do we?
Maybe some of you do, but that way we could not have Guybrush speaking.
Just a thought.
#1935
well done!
this would have been very controversial if it was made in the 80s.
I remember a game named Spitting Images being talked all over the gaming scene, due to its political figures (Reagan, the Ayatolah, Tatcher, etc...)  and that was at the end of the 80s.
Very funny and enjoyable to play.
#1936
Hey, c'mon! It wasn't that bad!
Ok, it was, but it was new and exciting!
And sometimes the interface is the puzzle!!! :=
Remember waiting 10 minutes for a game to load only to find out it had crappy graphics and horrible controls? And still you came back for it!
How many of you beat the bad guys playing Saboteur? And the dobermans?

I will defend GK3 forever dudes!
#1937
Hi guys,
In my opinion, GK3 was the ONLY game I really enjoyed playing on a 3d world. And the reason I find is that it gave me the feeling that I could actually explore the entire village on a non-linear base.
Broken Sword games lost their magic when they went 3d because it doesn't really add to the playability and like you said, the controls are so bad.
And while talking about BS4, what do you guys feel about the ending?
I thought it was the worst ending ever, it made me not want to buy another sequel, the game just ends and that's it.
#1938
Summer is gone and so I am back on Blue Moon.
November 2008 is still a good date.
I know I have a similar post some places above but I just needed to tell somebody I was back at work.
Also, it did not seem relevant to start a thread about me anywhere at the forum.
Don't you just love Paint?
As I have more time now I'll be around more.
I've just downloaded BJ7 and QG2 and it feels great to be apart again.
Good to be back.
--------------------------------------------------------------------------------------------
November is NOT a good release date!
December is more like it.
#1939
Completed Game Announcements / Re: ColourWise
Wed 30/07/2008 00:08:46
Congrats bicilotti,
This game deserves all the praise it can get, it sure took you and your team a lot of effort and work to make it.
I can see this game on other plattforms as well, mobile phones, nintendos, etc...
Great work!
#1940
Thanks for all the answers guys,

I believe in adventure games to become something special, 4000 members here mean something and there is lots of quality around.
Everytime I download a new game I can see the genre grow to something different, I see a mix of genres to be born into something new.
You can also see that by looking at some of the art that recent AGS titles have. There is a new wave of artistic values coming into the scene. People that were only watching the classic game makers and their games are joining in and the overrall quality is higher.

We all miss those classic first AGS games, but we know that we will be only repeating the style if we continue to do it like that. The Classical Era is finished. Let us all welcome the new Era.

cheers
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