Hi to all,
great topic start and very good opinions.
On my recent project (Blue Moon) I decided to make my own interface and came with something not original but functional, I hope!
Rui Trovatore Pires gave me some lessons on interface design and as I was improving the Blue Moon Demo he kept directing me on the best way.
It consists on a constant GUI placed on centre bottom of the screen that shows the name of whatever the mouse is over,
then, If you Right-Click it pops a verb GUI, with some level of transparency, on top of the object that consists on some icons :
- examine
- use
- inventory (allowing you to use an item with the current object)
if a person is the object then a TALK icon will be present;
Right-clicking or moving EGO will turn the verb GUI off.
I've seen it on other games and think it is much more functional than the standart interfaces for the reasons everybody named before.
What do you think of it?
great topic start and very good opinions.
On my recent project (Blue Moon) I decided to make my own interface and came with something not original but functional, I hope!
Rui Trovatore Pires gave me some lessons on interface design and as I was improving the Blue Moon Demo he kept directing me on the best way.
It consists on a constant GUI placed on centre bottom of the screen that shows the name of whatever the mouse is over,
then, If you Right-Click it pops a verb GUI, with some level of transparency, on top of the object that consists on some icons :
- examine
- use
- inventory (allowing you to use an item with the current object)
if a person is the object then a TALK icon will be present;
Right-clicking or moving EGO will turn the verb GUI off.
I've seen it on other games and think it is much more functional than the standart interfaces for the reasons everybody named before.
What do you think of it?