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Messages - miguel

#1961
Quote from: Andorxor on Sat 14/06/2008 20:49:26
Including drugs,sex and violence because you can isn't serious it is childish and a cheap trick to gain a audience,but excluding them even if your story could gain something from this elements is childish too.



That is not the issue here, Andorxor,
writers and/or movie producers have included sex sequences on their work to increase audience interest as far as modern life exists as humans are driven by sex, drugs and some rock&roll. If that adds on the quality of the product is another question, it may do, or not. And I never said people should include it on their games. I've asked IF it would be a proper thing to do.
Excluding sex from any art form sometimes has to do with the audience it is meant for. Sometimes the author does not want/is not allowed to show explicit behaviours.
thanks for answering, Andorxor, and I hope we can continue this debate
#1962
Hi InsoFox,
nice art and choice of design.
The music is good as well.
Tim Burton influence?
Well I'd like to play a full game based on this one.
Nice work!
#1963
Hi tube,
thanks for answering,
yes I agree with you, many titles this days go for a more mature audience,
but what about the alternative side of art? Like, say, a inddie adventure game style?
Do I make sense at all?
thanks
#1964
Thanks Dualnames,
Title song is sung by Elvis,
hope you like the demo,
#1965
Thanks for answering my questions Alarconte,

I agree with most of what you said, but I do buy new games ( Adventure Games and Fotball Manager games only) and I think that the producers approach on 90% of those games is "Hollywood" like, do you get what I am saying?

The kind of approach hofmeier did with his game is totally different from that, it's almost interactive art, it's a new way of representing reality and I can see humour in it as well, only it is different, it is not in your face.

Like, you mentioned Broken Sword to be a 'serious' game, but really, I think that it is very juvenile and the 3rd part was more of the same with better graphics. Dreamfall was a beautiful game, but very romanticised, I really do not get to play a game that makes me feel like the adult I am.

Drugs, sex and other controversial issues are not dealt on adventure games, Alarconte, not the way movies, literature or music do, anyway.

hope we can continue this debate, and thanks for your answer.
#1966
The Inquisit... The Panel hate my games too!!!
Nice work guys! It must have take a lot of work.
I checked the ratings for some games and I think they are pretty fair and just.

#1967
Thanks Ben,
You know I am a big fan of your art skills, so your compliment means a lot to me.

The adult content warning it's meant for those of us who have kids showing up when you're trying to make ags games or play a new downloaded game. This way you can say:
   - Sorry kid, you're not old enough! Go and watch TV!
I censored the swear words because I didn't like to see it and showing the game to some friends. And Eric pennis was censored because the script said it was very large and I didn't know what way players would react to that... :=

You loved my naked avatars, didn't you?
#1968
Thanks for the answers guys.

When I got into contact with adventure games, my first one was "The Hobbit" on a ZX Spectrum, I thought of adventure games as the "alternative" way of gaming experience. It was realy different from anything I was playing at that time.
It allowed me to think, not only react to things on the screen, but to think about what my actions could interfere on the game world.

A game named "The Fish" was just amazing with lots of possibilities of interaction with the software.
All those great text parser adventures got better technically but they were most of the time based on well written books.
It had a good quality about it, you were being entertained while reading.
When graphical adventures came in, apart from the classic ones (MI,KQ,etc...) the genre turned into a business that filled the market with bad stories and buggy interfaces.
Also, the "independent" mood was lost forever.

I think we should keep that alternative way of playing games alive.
Adventure Games can be the Cannes of games.
#1969
Hi to all,
I believe that Adventure Games can stand out as an art form on its own.
Movies, literature and music, allowed many people to talk about human condition apart from the 'main scene' industrial business and my question is:
   - do you think adventure games are a good way to show artistic, deep issues, social and sexual differences?
   - do you think we (amateur producers) should only focus on pure entertaining games?

We were all driven here by MI and the rest of those great games,
    -are we here because we want to make more MI games?
    -are we ready to evolve and skip into a different genre?

Sex sells and gets people attention,
    -will adventure games persist if sex is added like in movies?
    -what about racism, homophobia, drugs?
#1970
That was funny Jetxl,
the graphics for KQ5 are still great though.
#1971
Blue Moon Demo:  ready at games in production thread
Blue Moon Full Game:  October 2008
----------------------------------------------------------
Dwarven Dagger II : December08/January09
#1972
thanks The Suitor,
full game will be out around October.
I'll wait a few days untill a walkthrough is provided but the answer is easier than you think. ;D
PM if you can't figure it out!
#1973
AGS Games in Production / Blue Moon Demo V1.1
Tue 10/06/2008 23:11:32


Blue Moon is about Eric Notch, a cop that went on the bad side.
The adventure begins when Eric's girlfriend has an old friend coming to stay at her place.
This demo is playable and features a location with 7 rooms plus intro.
Blue Moon is 320x240 and features original music by Zé Garrincha and other copyrighted songs.
Text was written by the lovely Brockenbutterfly.
Special thanks to Leon and Rui Trovatore Pires for their help and also the guys at the technical help threads.
--------------------------------------------------------------------------------------------------------------------------------------
Full Game to be expected around October.
6 different locations.
Action sequences included.



Download Blue Moon Demo Here

-------------------------------------------------------------
23 Jun 2008:    the link above will fix a bug when trying to use the kettle filled with water on the oven.
                        extra room added

#1974
Next thing you know he'll be making a game based on Faust.
#1975
I guess the problem here is that Radiant is afraid of getting hurt.
Fair enough, I feel like that when somebody wants to brake my face.
My wife and me run a small coffee shop and I get (from time to time) some hassle with the local gypsys.
Ok, as soon as they walk inside the place I get really nervous, I start to sweat, and I don't look friendly at all. They mean trouble, and they can get violent.
This one time, one gypsy didn't wan't to pay, he was saying that what I gave him wasn't good ( not true ), and I said:
- You asked for that, I gave you that and now you pay for that!
The man starts going about how I shouldn't mess with him, that he would kick the s... out of me and stuff!
Then I grabbed a 70cm metal bar that I keep for special ocasions and waved it at him in a mennacing way!
  Me:   Grrrrr!
Honestlly, I did that and allways will, if somebody wants to hit me, then he'll have to know that I'll fuc.... hurt him as bad as I can! And I will!
So, my advice Radiant is that the next time he comes for money, you just show him your metal bar and tell him to f... off!
Now, how mature was this post?

The gypsy kept talking and threatning me but as I expected he didn't do anything and left!
#1976
Hi hofmeier,
just want to say that I've just downloaded and tried it out for some minutes and think the style and graphics are really interesting and well done. It's very artistic and surreal.
I can't wait to have a go at it with more time.
Congratulations.
#1977
Quote from: Rincewind on Mon 26/05/2008 21:58:37
I always found the atmosphere in all three of the Gabriel Knight games to be really intense and fright-inducing, to be honest. Just in the way the story and the mood was slowly raised, and how the researching of the early parts of the game successively gave way to some really suspense-ridden parts. (i.e. the zombie-statues of GK1, the woods in GK2 and the investigation of the murders in GK3) It isn't "horror-movie scary", there's just something genuinely unsettling about them all. In a good way.

Yeah, I found the same experience with the GK series.
The third one is a good example, books and even games (Broken Sword) used the Templars theme before but GK3 captured it very well. It was lovely to discover the village and all it's creepy characters.
Even the librarian was scary!
Every character had its personality so everybody was a suspect at some point.
#1978
Looks like you have put a lot of work on your project and it would be a shame if you don't finish it!
So, get to work hermano!

I love hexagonal space battles btw :)
#1979
PROPAGANDA!!!
I really loved and finished the first one.
Exploring, arcade, plot, music, visuals, all very good and entertaining.
#1980
Twirlly, I think kids would love the design!
"Bubbles coming out from the rear? Wow!", "Dad, can I have a Fruit Fizz? Please?"
"Ok kid, but wait till we get out of the car, son!"

Thanks and congratulations Domino and Bicilotti!
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