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Messages - miguel

#2041
Use tap , fill bathtub , plug dryer , dive with the dryer in your hand.
#2042
I think that the overall quality of the forums is very high here.
I Also believe that if we want it to improve, then the top members must post more, people that are references and I am not writing names because we all know who they are.
When I served my country  we used to say: "Age is a rank around here".
When the respected members talk the other members listen.
It happens to me, I just calm down ;)
The important threads will survive time.

#2043
Congratulations!!!
You had to win this one Ben!
Very imaginative!
#2044
Hi Joseph D.,
I guess you would not expect someone like me to answer your post. :)
I admire your knowledge and normally have a look at your posts because I find them interesting.
I know that if AGS would cost 15â,¬ I would buy it.
So, there is no reason for not buying your Editor, IF, it's as good as AGS.
I guess anyone  interested would first download games made with your editor, check comments, see how easy it could become  making a game with it.
It's like everything else, if it's good people want it!
Apart from the classic Lucas games and AGS games, Gabriel Knight 3 is my favorite game and if I had the chance to attempt to make something similar (or at least try!) I would!
Else, I can always get dkh FREE one! :)
#2045
Cut a finger, an old pain is always ignored

I wish this was my first 'wish' post and not the last
#2046
Ok, I'll never post on the "wish" thread again!
#2047
I've seen your edited post and yes, it's clearly easier to understand.
You have put already a lot of work on it and I congratulate you for that.
See, the way you do things ( or plan to do them ) is the correct way, I guess. Setting every detail first and organize your project will clearly help you when the things get confusing.
I am not organized (although I put 2 hours of pure work every day on my project) and can't help to constantly test every little change I do.
I start my projects with just an idea and build from that, or shall I say: no planning whatsoever!
But, I believe you should draw the sprites and backgrounds as close as possible to the final cut because having to go back on something you lost the original excitement can be painful.

Well, I can see you know what you're doing. Post or PM if you need any help.
#2048
Hi Questionable,

I read your first post and what Increator wrote and I also believe it is a bit confusing, but I guess it was a first atempt to clarify things for yourself.
My opinion is, If you're going to put everything on paper first and then start on the making of the game, you should consider a shorter story. A 10 room game (without the intro screens/animations) takes LOTS of time.
Speaking of that I would not do *phase3 and later phase7, it's two times the work. And you don't want to see EGO moving around every time you test your game ( I don't  :)).
Then, picking up on what InC. wrote, ask yourself this question:
  How am I going to put such a rich and detailed story into a game?

- Lots of dialogs? - be careful, it drives players away
- intro sequences? - you need more people to help you, it's too much work on your own

good luck and as you can see, people will always help you here.
#2049
I am afraid he didn't... :(
It's a shame, I like his art very much.
#2050
I know what you mean. That is why I get into arguments, when I want my opinion to prevail. Life  just doesn't get any easier that way.
#2051
I guess you are right there.
I spent many years not posting here because I believed most of the issues were not serious enough or even interesting.
Also, newbies are sometimes put apart by some people here. If you keep a distance, you'll see they just want to be accepted.
That is normal for every internet forum. It's like life, the stronger ARE stronger.
But then, when I started posting again I find myself enjoying the art threads and the competitions.
I work for about 2 hours a day on my game, 1 hour I spend here and sometimes I find threads like the "I wish..." to be just fun and relaxing, nothing serious.
I guess we should not take ourselves too serious.
I know I do it sometimes.
cheers to all

#2052
I'm afraid Ghost will tear all the competitors apart with his awesome sprite! :)
So, no point on posting more sprites!
#2053
Hehehehe ;D
Why not? The hero is a drug courrier, and black with afro hair, and doesn't mind killing cats!
Possible, very possible...

Edit: I ran to see you post because I thought you had some work posted! C'mon, you got to beat my afro guy!
Right, now I saw the *space reserved* thing, I'm waiting...
#2054
I confirm that as well.
I know there is a thread for this issue but FF runs everything smoother than IE, I don't know why I normally use IE.
#2055
Then I would stop earning that extra cash every month

I wish Gilbot's account had more money
#2056
Thanks again KhrisMuc, it worked perfectly :)
It took me all afternoon with no sucess!
You get a free beer when you get to Praia da Rocha!
#2057
Hi again, I used the same post as the issues are related.
Ok, as you can see on my code that was fixed and working (thanks!) I open a gui (ggui1) when the mouse runs over a hotspot.
  - it works
  - the player then has acess to 3 actions (buttons), look, use, inventory - it works
  - on the top of the gui there is a label that returns the location name - it works BUT, can I have that locations name permanent, until the player finishes with his options?
 
  - I understand that if it's a @overhotspot@ then if the mouse isn't above one it doesn't work, so I checked the forum and found how to write into labels, I just emulated @overhotspot@  :(
  - I explored the forum again and found this code:
Code: ags
Game.GlobalStrings[1]=String.Format("%sa",Game.GetLocationName(mouse.x, mouse.y));

I use it when the gui is on but still no good, I understand the gui is the primary object to the mouse,
and I still can't override the mouse beeing on top of the gui

   I guess I sound very confusing but all I want is that the gui label returns the locations name and keeps it until the next hotspot is hoovered by the mouse.
#2058
Hi, I had a similar problem a while ago, I use this:

Code: ags
if ((Hotspot.GetAtScreenXY(mouse.x, mouse.y) == hotspot[3]) && (cEgo.Room==10)){
  ////code here
  //// in my game I open a gui that returns @OVERHOTSPOT@ and some buttons(actions)
}


I hope it is what you need but Khris and Monkey can help you better than me
#2059
Hahahahahaha! Great entry Ben!
#2060
Then you've won...absolutely nothing!

I wish I would not post after emerald every time I do
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