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Messages - miguel

#2281
General Discussion / Re:AGS Members database
Fri 20/06/2003 16:14:46
Coffee Lady, if you ever go to Portugal I'll cook you some snails and I'll make you change you're opinion about them, even giant ones, you will only have to bring dark sun glasses. ;)

well, I think I'll have a look in the kitchen, I think there's some snail burgers left
#2282
General Discussion / Re:AGS Members database
Thu 19/06/2003 23:41:13
Sea snails are good too, very tasty, but there is one kind of sea-snails that can kill you in minutes, highly poisonous!

me gusta much las mamadas!
#2283
Big fan of Radiohead myself, I got 5 or 6 songs from the new album from imesh, altough their cool I think the best Radiohead albums were Pablo Honey and The Bends,
anyway my favorite band at the moment is Kings of Leon, pretty cool stuff  :)
#2284
hi aussie, great game!

Spoiler
while playing it, I got this error, on the alley when looking at the rope I got "invalid message display" on line 200. I guess it's no big deal
[close]
#2285
pretty good looking game, nice graphics and atmosfere, altough I like when the player looks at hotspots and even that he walks to them, it makes things more real,
other than that I really enjoyed playing it and the B/W graphics add to the plot
:)
#2286
General Discussion / Re:AGS Members database
Tue 17/06/2003 23:45:55
Quote from: petaglair on Tue 17/06/2003 16:33:57
i hate boiled snails
does the juice look discusting for you, don't you want to feel the snail slime on your tongue? or perhaps it's the snail shit that remains on the shell?
you should try my friend, add beer and toasted bread with butter and you'll have a kings meal,
  trust me   :)
#2287
General Discussion / Re:AGS Members database
Tue 17/06/2003 15:23:15
I eat boiled snails
#2288
can't download it, not even with save/as, it says the page is unavaiable,
#2289
I just got this error when testing my game, the word it gives the error has 17 chars,
it's no problem, I can change it but I didn't know there was a limit and 17 chars doesn't seem much because it has a "-" beetwen,
 any coments?
#2290
yep, I was getting a bit frustrated but that "simple" variable will solve the case!!! :)
#2291
great, thanks again Scorpioros! :)
#2292
hi there,
 I have a central room where all other rooms are acessed from there,
 what I want to know is if there's a way I can know what was the last room EGO visited,
 "If player has been to room" doesnt work because after a while the player has been to every rooms so if I make a "if" sequence it just counts the last one,

  I think I'll have to assign global ints to all the rooms and have them checked when EGO enters the central room, (the reason I need to know where EGO was is of positioning matters(x,y)),
   Is there an easier way or a diferent way of doing it?
thanks
   
#2293
hello to all,
just want to confirm what most of you have been saying, I first started with AGS in december last and made a lousy game (The Ugly Files) in a month just because I could do a game!
  After that and after playing most of the AGS classics I decided on learning scripting and make games with at least the same qualitty.
  Since then I droped two projects on the way and I'm working on a game (Star Battles) every day.
 So, from a beguiner point-of-view I think that maybe in some weeks you'll see more games coming up,

happy coding
#2294
General Discussion / Re:AGS Members database
Thu 12/06/2003 23:58:56
my cat has Acute Angina
#2295
when you assign a view for your talkin animation (let's say view 12) it works just like when you do the walking animations, you should make talking sprites turning left,right,down and up and place them in the same places you would put walking sprites.
loop 0 (down):
place the frames of your character talking facing down
loop 1 (left):
place them turning left
   and so on....
#2296
Now I understand, I didn't know of GetGraphicalVariable, but it makes sense now,
thanks a lot for the explanation because I'm sure I would be asking questions about variables again soon but now I'm getting the picture,
thanks scorpiorus
#2297
I did that just now but still it didn't work, but I found what it was, I just changed this:
I had Conditional - Set Variable Val...(MYVAR=5)
  and changed it to a script line:
myvar=5;

and it works now(?), why is it?

thanks captain and scotch
#2298
well it doesn't reconize the variable,
"undefined symbol MYVAR"
should I import it? I should not because it was created on the same room.(?)
don't know what to do, here's my script:
//
function room_d() {
 // script for room: Repeatedly execute

if (myvar==6) {
}
else {scratch();}
 
}
-----------------------------------
also, myvar was "created" inside a interact function and it 's value is changed inside a object function,
is it because of that?
#2299
hello to all,

when I use the editor to set a variable value (naming it and giving it a value;ie, MYVAR=5)  is it not the same as writing "int MYVAR = 5" in scripting?; If so, if I change it's value in scripting it should change it's value.
My problem is, I have a Repeatedly_EXecute function that is called if MYVAR=5 but when I change it's value I would want that the function stoped running.
Is it because it's under Repeatedly_Execute? How do I make it work?

I tryed, (Rep_Exec):
  - Conditional - if a var. is set to a cert. val (MYVAR=5)
    run script;
  - Conditional - if a var. is set to a cert. val (MYVAR=6)
    stop running more comands;
but it doesn't work either

thanks for all the help
#2300
In the global script after this line "function game_start() {"

SetGlobalInt(10,5);//global int10  has value 5

then you can call it in every room or change it's value in every room
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