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Messages - miguel

#421
Sure, poor Mary if we all loved her. But even in Wait players are rewarded for doing something, although I agree that the concept is cool.
But what about this game? Can't you feel the magic? The game is beautiful!

Funny you say my opinion is philosophical as well because in fact you're more academic than philosophical, in my opinion. (I'm sounding like the wizard from HQ). Trying to explore all the possibilities for gaming is okay and interesting and probably crucial to evolve, but striping genre games from their "classic" features is like taking the Mona Lisa from the Louvre. Or worse, it's like watching modern art for more than 2 hours without laughing.

Other thing I do not agree
Spoiler
mas percebo porque és Brasileiro :)
[close]
is to insert love into the equation. Scientists and Programmers may not be the greatest persons to explain love. I'd say poets are but unfortunately they rarely make video games! ;)

#422
Some things should remain intuitive, responsive and fun. You're going too philosophical with this gaming thing. Games are just popular events with simple rules that require some kind of skill to win. Yes, there is a goal, an objective in any game.

The argument you use that "what if I don't want to win anything, I just want to linger in a virtual world", is valid to a point. The point that you just get bored.
It's like visiting a museum, you seek some particular piece and after the rewarding feeling of being there, and the time you take to study it, there's nothing else to do, really.

"The work of art is to dominate the spectator: the spectator is not to dominate the work of art."
-- Oscar Wilde
#423
Quote from: Armageddon on Mon 14/04/2014 12:29:37
Make a game you want to make, not one you think people will play. If you conform it will just be average and boring. ;)
+1
#424
QuoteOne thing is that games, like stories, don't actually NEED anything per se. Adventures don't really need puzzles or goals.

I really don't agree, Janos. When I decide to play a game, whatever game it is, I want to be challenged and feel capable of beating my opposition. If I'm playing football I want to win, if I'm playing cards I want to win and if I'm playing a video game I want to win. There's a certain thrill of winning or loosing.
When I read a book I'm in a different state of mind, very different from playing a video game.

This said, if you strip an adventure game from its puzzles and goals you are taking away all the risk and fun of it! You might as well read a comic book. My ideal imaginary adventure game would be a hybrid between a comic book, an adventure and a soft-platformer. Beautiful, daring design and graphics, smart dialogues and just that bit of action to keep you alert.

Gaming is beating the game. The most successful games are difficult to beat and either require fast fingers and quick reflexes or a good dose of the gray stuff! The best ones combine all this elements.
   
#425
Quote from: Ghost on Sun 13/04/2014 10:53:58
> call in the NEXT AUDIENCE.
+1
#426
Quote from: bicilotti on Sun 13/04/2014 01:12:49
Mhhh, I recall Wittgenstein writing something on the matter, lemme see if I can find it... here it is (starts from paragraph number 66)!
Obviously language related/not thorough as possible, but still food for thought.

Quote from: miguel on Sun 13/04/2014 00:52:53
One thing indie adventures fail often, in my guilty opinion, is to deliver too much of a story and too less of gaming purpose.
And that's what I think you want discussed.
When we make adventure games, we sometimes really just want to tell a story that is somewhat fascinating for us. Everything else comes after. And everything means objectives, goals, puzzles, and so on. So, suddenly you realize that all the player is doing is talking to npc's. Or you don't.

I have been guilty of/witnessed this many times, spot on Miguel.

Bici, good read, thanks. It's funny how your signature from our loved friend makes so much sense right now.
#427
Interesting stuff Janos,
well you already know that most people here will consider the story as the main aspect of an adventure game because the genre is based on dialogues, descriptions and good solid plots to advance in the game, instead of "levelling up" on other genres.
It is fair to say that if you rule out sport games, the best or more popular games today do have solid plots. The best FPS's contain characters that the player can relate and a set of dramatic trials that are written in order to create an illusion that not all you doing is shooting targets. The best RPG's are strongly based on the relationship between playable characters and npc's and studios can't just rely on a set of rules and cryptic text to gather players.
But you know all this.

One thing indie adventures fail often, in my guilty opinion, is to deliver too much of a story and too less of gaming purpose.
And that's what I think you want discussed.
When we make adventure games, we sometimes really just want to tell a story that is somewhat fascinating for us. Everything else comes after. And everything means objectives, goals, puzzles, and so on. So, suddenly you realize that all the player is doing is talking to npc's. Or you don't.

I was asked to do some background art and story for a point&click flash game. It all went well and I loved the experience but the man that assembled and coded the game used 10% of my original text. It's not a bad thing. A flash game is casual and although it's a point&click, it still must be a game!
There must be clear paths for the player to win it while having fun.

Adventure games are a very particular genre Janos and I think it may be hard to clarify its strengths to ludologists.
#428
The Rumpus Room / Re: Happy Birthday Thread!
Sat 12/04/2014 10:07:13
How did I miss it?
Happy birthday Atelier and Monkey!
#429
Hey! It's confession time!
#430
Thank you
#431
Completed Game Announcements / Re: Mudlarks
Thu 10/04/2014 23:56:11
Downloading, it does look and sound interesting.
Congrats on the release!
#432
AGS Games in Production / Re: Blue Lobe Inc.
Tue 08/04/2014 11:38:41
That's just indie beauty tossed at our faces, Mr.Baron. Give us the game!
#433
Just voted as well. Congrats to everybody, like Selmiak said it was...diverse, but very entertaining.
#434
It does indeed!

> Put on an heroic voice and tell the peasant that his King's men will escort him back.
> Order Lancelot to pick some men and deal with the Gobshites Goblins!
#435
I also love the colours, Snarky. Full of ethereal drama. There's really nothing wrong with it.
I'd say the walking (in this case swimming) area is the river, yes?
#436
Oh believe me, no robot could possibly simulate me, it would have its digital testicles deactivated.
#437
Well, why would I post a German song from the 80's if I wasn't totally excited?
I fell asleep with her voice so many times as well...
#438
Such fascinating culture and traditions. The game was very educational.
#439
Stunt testicles from ages 12+, metal plates are 18+ and...Wait...you don't wear tungsten re-enforced metal plates to cover the eier-bag?
#440
You're safe Captain, unless you're coming to Portugal in July...
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