Quote from: Crimson Wizard on Sat 17/08/2019 18:11:41
Guess it could be sense of exploration and unwinding a story is what keeps you playing, and majority of "puzzles" are really just a routine.
Not to get too off topic, but just regarding your quests comment: Yeah I'd agree that it's the story that keeps it going. When it starts to feel like routine, it's usually due to an overly linear/predictable narrative. That's why I really loved those next generation quest games in the 90's that made it possible for multiple plots to unfold (or multiple solutions to the same problem). QFG Trial by Fire was an early example. Character development that actually contributed to your ability to solve problems, numerous side quests that could tie in with the main plot (even if you didn't know they were side quests at the time), and different game endings. Full on brain melt for 11 year old me (or 38 year old me - I'll still watch play throughs of these types to see how a narrative unfolds).
