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Messages - milkanannan

#1061
I'm also digging this Andrew Yang. What a lineup if those two take the president/vice roles next term!
#1062
The Rumpus Room / Re: *Guess the Movie Title*
Fri 09/08/2019 00:37:46
Quote from: Ben X on Thu 08/08/2019 13:05:41
Ha ha, no! Did you see all the other pictures?

Yeah - lol is my guess that far off? That guy getting cracked over the head with a bottle looks a little like what I remember Brad Pitt's friend looking like in the movie.
#1063
The Rumpus Room / Re: *Guess the Movie Title*
Thu 08/08/2019 12:36:45
7 Years in Tibet?
#1064
Cool - thanks for the heads up. I stopped listening to podcasts for a bit. Will check this episode out!
#1065
The Rumpus Room / Re: *Guess the Movie Title*
Wed 07/08/2019 10:59:28
Wyatt Earp?
#1066
The Rumpus Room / Re: *Guess the Movie Title*
Tue 06/08/2019 22:02:08
Back to the Future III?
#1067
1st: 15
2nd: 14
3rd: 7
#1068
"Both are sitting at the table waiting for some reward to...give joy."

I can't be the only one that was hoping to see more suggestions of the passionate variety?  :-* (laugh)
#1069


Video by Blinkworks, same crew that did Indie Game: The Movie. The original link to this work is here (I couldn't embed this so I went with the above YouTube link from the actual game awards 2015): https://vimeo.com/147144804

Dune 2 has to go down in history as one of the greatest games of all time. The level of innovation for its time - to me it seems to have leapfrogged what would have otherwise been several evolutionary stages in turn-based strategy, plus merged with an awesome premise.
#1070
Haha Stupot you take the next go. That answer is amazing.  (laugh)
#1071
An electric fan?
#1072
Looks great! Downloading...
#1073
My man Mandle's got it.  8-)

Fair guess, Notarobot. Kudos to not deleting your guess after realising it was off!
#1074
Name the Indian politician that was assassinated while sitting as Prime Minister. Her son, who became Prime Minister in the wake of her death, was also assassinated after his tenure.
#1075
Nice - hadn't heard of that guy. Listening to OOZ right now (it's on YouTube if anyone else is interested).

Edit: guess I could just include it here:

#1076
General Discussion / Re: Any AGSers in canada?
Tue 23/07/2019 15:46:32
Well I guess I could start a new thread, but this 15 year old one could still be relevant?  :=

Just got back to my native Ottawa! Any AGS'ers in the area want to hook up for a coffee? I'm just sort of interested in meeting people from the boards; we don't necessarily have to make it all about AGS talk. I'm here with my wife and four year old son, so a family outing in the park works too or whatever!
#1077
I would put more Italian flags into it and work in some Italian landmarks if you can. To me, the Italian edge is your big sell on the game because it otherwise looks like a rather normal point and click. I hate to suggest turning the game into a mashup of Italian stereotypes, but I think it could help you differentiate the project a little bit.
#1078
Ferne, you might be interested to watch the documentary 'Indie Game'. I think it is on Netflix. Phil Fish is one of three developer teams that is followed in the movie. It is a really interesting overview of commercial game development process. I'm not sure if it would answer any of the questions you have asked here, but it is a motivating watch nonetheless. Here's the preview:

#1079
Can't help but be reminded of Phil Fish, who rode the 'Jesus, are you ever going to release this thing?!!' to unbelievably glorious heights!  (laugh)



Although no one wants to end up a Phil Fish, I still think releasing lots of preview material gets better traction than releases with absolutely no preamble, mention or community discussion. I mean, the conversational turnover is generally so quick that if there isn't any buildup at all the developer risks their years of effort being reduced to a single AGS thread with only a few random 'congrats on the release!' posts. In a weird way, Phil Fish becoming the asshole of the internet was great marketing and put his game on the map for many people.
#1080
Quote from: notarobotyet on Sat 20/07/2019 20:36:42
Re views, I'll click on literally anything. I get *very* bored at work.

Re engagement, I will definitely leave some props/encouragement/respect if I like what I see, even if I don't end up downloading it or haven't played it yet. Everybody likes getting feedback, everybody likes knowing people have enjoyed their work in one way or another, so why not let them know. It doesn't take a lot of effort and you make someone a bit happier.

Stuff with "space" in the title is almost 100% guaranteed to not pique my interest though :-D


Quote from: man n fist on Sat 20/07/2019 11:55:37
I agree with what's posted above and will just add that I'm definitely more likely to open game announcements that I have heard of before. I guess it is helpful for developers to build the momentum for the game with a few 'in progress' updates in the months/years leading up to the release.

* takes notes *

This just creates another question though: what makes you click on "games in production" threads? :P

Haha that's not a loaded question at all, right?  ;)

I think artwork threads are easy ways to get some exposure and to introduce the community to the feel of your project as well as give a heads up that a game is coming. This 'Crimson Diamond' game is a good example. The author is releasing lots of artwork, playable demos and media from events she is attending. I think all of this helps raise awareness/interest, which translates into way higher clickthrough when the game is finally released. These updates are similar to reality TV shows. You sort of get to peek behind the curtain and see how the project is being made. That's always fun.
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