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Topics - mkennedy

#1
Adventure horror game, looks promising. You can download the demo off of Steam or elsewhere.
https://www.kickstarter.com/projects/redmartyr/saint-kotar/
#2
What computer games would you like to see remade? The games should primarily be adventure games or games with adventure like elements at least, though I considered posting in the general forum and allowing all games.
Some games I would like to see are the two Phantasmagoria games, but with added captions and maybe translation into other languages.
#3
Site & Forum Reports / Problems with website
Wed 18/03/2020 08:17:19
The last couple of days I have been having trouble accessing the site. Hopefully the problems will be fixed.
#4
Is there anyway to recover a deleted save game slot if you delete within the AGS game?
#5
General Discussion / My first game!
Mon 30/09/2019 09:45:43
Made with Clickteam Fusion, an updated version of a game originally made in Klik and Play over 20 years ago.

https://steamcommunity.com/sharedfiles/filedetails/?id=1879530190
#6
Is there an official Steam tag for games created in AGS? If so what is it? So far I've tagged a few games with 'adventure_game_studio' but wonder if there is something that would have been better.
#7
Hints & Tips / Quest for Glory 2 questions
Fri 08/03/2019 06:24:07
If I haggle with a merchant and then come back later with a higher communication skill will I be able to renegotiate the lowest price or is forever fixed once they make their final offer?
#8
Is it possible to have a parser based game that would allow players to copy and paste text in the text entry box or possibly even copy text from ingame text windows? How difficult would such a thing be to code? The first one might be feasible, but the second would be a lot more trickier I imagine.
#9
There is a new illustrated version of the classic horror text adventure Anchorhead. For more information visit the website at:
http://www.anchorhead-game.com/
#10
Is there a way to make it so the that when a character goes behind a walk-behind that the parts that are obscured become transparent rather than not being drawn at all?
#11
Hope this is the right forum to post this in, if not my apologies.
Something that you may want to consider is a sticky containing a list of open source games made with AGS or maybe an option on the 'Find Games' page. From what I've heard many of the 'Ocean Spirit Dennis' games are open source.
#12
Can anybody recommend a free program for editing spreadsheets? My old PC had excell, but it crashed and the new PC didn't come with microsoft office pre-installed.
#13
Does AGS support the loading of graphics or other data from external files? Like if somebody decided to make a file that contained all the graphics from the "Reality on the Norm" games then the programmer could load the graphics from that file and their game would only have to contain the content that was specific for their title.
#14
Can anybody recommend from free programs or software for composing music and editing MIDI files?
#15
So if you could have any game, (preferably adventures though other games would be fine to) and have it remade with modern software, graphics, and other perks, what game would you choose and what changes would you make? A graphical version of "Colossal Caves" with a built in auto map would be nice, (is this game really based on an actual place or is that just urban legend?) And maybe graphic versions of some of the other Infocom text based adventure games.
#16
Is there anyway to convert bewteen the old and new style string formats?
I'm trying to write a program that ask the player for a number and then performs calculations based apon those numbers. Many of the new functions only work with the new Strings (uppercase) and won't accept the old style strings (lowercase) , but when I try to use the older functions with old style strings I get an "...is not a public member..." error.

EDIT: Thanks for the info, the promlem is now solved.
#17
What is the best way to implement multiple camera angles in a single room? The simplest way I can think of would just to have a 360 degree panoramic scrolling background, but that would seam rather awkward, especialy if the characters are visible in the room.
#18
I have recently created code for automated text parser functionality, though it does not use the word list. For testing purposes the code is currently imbedded in the "Demo Quest 2" example. Basicly the code looks at what the player typed in, if they typed in the name of an inventory item, a character, an object, or a hotspot then the game will run an interaction based on the current cursor mode. The "Names" of the cursor modes are stored in an array, if the player types in a word that matches one of names in the array then the code will set the mouse mode to match.  The code is quite dependant on "while" loops and does not support synonyms. This is so the user will not have to fill the word list themselves. If anybody is interested or wants to host it please let me know. Originaly I wanted to make it as a module so that it could be added to an allready existing game, but the code is dependant on a textbox GUI so I wasn't sure if that  could be done. I also would like to make a stripped down template consisting of the basic code, some GUIs, one room and a character, but am unsure of the simplest way to do that.

EDIT:

The parser is now available for download at:
http://www.rudolphuebe.com/suf/uploads/autoparsertemplate.zip
Thanks to Candle for the hosting.

Now available in module form at:
http://www.rudolphuebe.com/suf/uploads/autoparsermodV2.zip

#19
Does anybody else want an option to allow rooms to have inventories the same way characters can have inventories? This would allow programmers to implemtnt droping of items and picking up of items. Some possible functions:

room[int room_number].AddInventory(InventoryItem or number)
Used to place that item in the room.

room[int room_number].InventoryQuantity[InventoryItem or number]
This returns how many of the item the room has. Useful if you want check if a certain item appears in a certain  room.

room[int room_number].LoseInventory(InventoryItem or number)
Used to remove that item from the room.

Another idea would be the ability to determine a character's or room's inventory directly from the editor.

What do others think? Please give your opinion and input.


#20
Is there a way to get the names of the cursors and feed them into an array of strings? For example curs[1] would contain the name of cursor 1 and so on.
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