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Topics - mkennedy

#21
I would like a more leninat version of the function 'said' that rather than checking the whole string the player typed it would only check to see if the typed string contains the desired word. Rather than replace 'said' the function could have a name like spoke.  For example lets say you want to run an interaction if the player uses the object 'beer' on the character 'Homer' you can check this with the code:

if (Parser.Spoke("beer"))  and if (Parser.Spoke("Homer"))

#22
Let's say I want to get the name of my cursor modes. If I type in something like "CursorMode 1"  will it return the value of the first in the enumerated type "EModeWalkto" or I am misunderstanding how enumerated types work?
#23
I would like an option to autofill the word list used by the text parser with the names of the objects, hotspots, characters, and any other item that can be given a name that the player character can interact with. This would be extreamly useful for text adventure type games.
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