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Messages - mkennedy

#241
AGS Games in Production / Re: The Witch House
Thu 07/09/2017 22:47:37
Quote from: rongel on Tue 29/08/2017 06:45:01
There is also a little query in exams that checks if you remember what you have read, so that affects the grades too.

Hopefully Walter will have a photographic memory or at least have that option. Maybe some sort of mechanic where Walter can do all the remembering for you and then he'll know what the correct answers are on the test?
Spoiler
Having read the original story am I correct in assuming that it is possible to get killed? Will there be a way to defeat the witch without getting killed by her familiar at the end?
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#242
Good job on the release!
#243
Nice gane. Looking forward to the next installment as well as the final product.
#244
The Rumpus Room / Re: Reality v0.1 Bug Reports
Sun 02/04/2017 07:17:11
What about when ever you make a mistake or do something wrong and you instinctively think undo but then you realize that this is real life and not a computer and that there is no undo option. Does that count?
#245
How do you make a call to a box number such ask BOX 1234?
#246
What about an option to hide the HUD so it only appears when the player moves their mouse to the bottom of the screen?
#247
More Hobbit riddles! Don't answer if you read the book or seen the movie and already know the answers.

1
What has roots as nobody sees,
Is taller than trees,
Up, up it goes,
And yet never grows?

2
Voiceless it cries,
Wingless flutters,
Toothless bites,
Mouthless mutters.

3
An eye in a blue face
Saw an eye in a green face.
"That eye is like to this eye"
Said the first eye,
"But in low place,
Not in high place."
#248
When the singularity comes and AI is perfected you should probably change the question so the intelligent robots don't sue for discrimination.
#249
Makes we wish I knew Italian so I could help with the testing, maybe when the English version comes out keep me in mind.
#250
Quote from: Pinback on Sat 20/08/2016 09:06:53
Those of you that objected to the leggy LeFevre costume, what do you think of this one?


This new one is more practical, but the first one was sexier. Maybe include the old one as some kind of easter egg that can be unlocked? Then the player could choose that one as a reward for finding the egg.
#251
Hints & Tips / Re: Rabbit Hill
Mon 18/04/2016 12:41:10
Quote from: tsa on Mon 18/04/2016 12:08:29
Is there a way to
Spoiler
skip the shooting scene
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? I just can't do it.
Spoiler

The shoot out gave me trouble for quite a while to, but once you get the cursor to show up, then you can just move it over the attacking birds using the mouse and click to fire .
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Hope this helps!
#252
Will you be able to engage in conversations with Kitteh? It was somewhat disappointing in the demo that you couldn't chat her up like the other NPCs. Maybe she can give you some helpful hints should you get stuck.
#253
Completed Game Announcements / Re: Rabbit Hill
Mon 11/04/2016 09:59:38
Managed to solve the game, Though it could have used more responses when clicking on stuff instead of doing nothing. Puzzles were decent and I didn't run into any dead ends which was good.
Spoiler
After the shoot out with the birds I was kind of worried because I used up all my ammo.
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#254
Will it be possible for the player to die in this game? That would certainly be a dark turn. But you better not do anything to poor little Kitteh, or us cat owners will be most upset.
#255
Completed Game Announcements / Re: Rabbit Hill
Fri 08/04/2016 03:37:56
Unfortunately the arcade sequence was too difficult for me to get past so that was as far as I got.

Spoiler
After the cop shows up and gets killed by the birds and then the birds attack me I wasn't able to shoot the birds before they would hit me. I would almost always miss and always wound up getting killed in the end. Does anybody have any tips for surviving? Exactly how many birds do I need to kill?
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#256
Hope this is the right forum to post this in, if not my apologies.
Something that you may want to consider is a sticky containing a list of open source games made with AGS or maybe an option on the 'Find Games' page. From what I've heard many of the 'Ocean Spirit Dennis' games are open source.
#257
You might want to add an option to wait for the player to click before going to the next dialog. Once the little girl was talking so fast that I couldn't fully read what she was saying. Also maybe a way to view your score and alignment. Will the good or evil choices you make in dialog or actions have significant effects on gameplay? Was a pretty cool demo.
#258
AGS Games in Production / Re: Neofeud
Fri 27/11/2015 17:59:42
Quote from: SilverSpook on Wed 25/11/2015 10:52:55


The large size of the slot kind of look makes it like an 8 track player.  Adding the guy's hand inserting a cassette though should help establish the actual size.
#259
Hints & Tips / Re: A Tale Of Two Kingdoms
Wed 25/11/2015 16:52:50
Thanks for that info.
What all is there to do in the sorcerer's tower?
Spoiler
You can get the snake figure and smash the orb, but is there anything else? The cabinet and wardrobe look interesting, but I can't get either of them to open.
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#260
For creating interactive fiction I would recommend ADRIFT which can be found at:
http://www.adrift.co/
You also may want to check out Quest at:
http://textadventures.co.uk/

For creating text adventures with graphics my favorite tool was "World Builder" for the Macintosh. Alas it was pretty primitive by today's standards and only supported 1 bit (black and white) color. Also all of the games created would have problems running in the Macintosh systems later than 6 I believe. Still it was one of the easiest to use.
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