I've recently been thinking again about how much I love point and click adventures and how much I want to do one someday.
The biggest problem for me have always been animations. They're tedious to do and if you're not into pixel animations like me doing them the traditional way takes a lot of patience and practice. I have neither of which so I've always been looking for ways to cheat
Modular animations are such a way. Why draw a leg 15 time when you can draw it once and translate it into the right position? Have a look at Odin's Sphere to see this pulled of perfectly klick! The problem with these animations is that you can't do foreshortening so you're perfectly fine as long as you do a side view but when it comes to the front and back views it will look weird.
Still the advantadges are so tempting: Keyframing, Unlimted frames, Very detailed sprites and most importantly: You can reuse animations. So down there you can see the same animations with three different characters applied - all made from a template. Took me each about 45min for the template and another 5 to tweak the animation to the character. The animation itself took about 90mins.



You probably also see the disadvantages - yet tell me: Would you play a game with such animations (Side view will look much better!) or is it rather anoying?
The biggest problem for me have always been animations. They're tedious to do and if you're not into pixel animations like me doing them the traditional way takes a lot of patience and practice. I have neither of which so I've always been looking for ways to cheat

Modular animations are such a way. Why draw a leg 15 time when you can draw it once and translate it into the right position? Have a look at Odin's Sphere to see this pulled of perfectly klick! The problem with these animations is that you can't do foreshortening so you're perfectly fine as long as you do a side view but when it comes to the front and back views it will look weird.
Still the advantadges are so tempting: Keyframing, Unlimted frames, Very detailed sprites and most importantly: You can reuse animations. So down there you can see the same animations with three different characters applied - all made from a template. Took me each about 45min for the template and another 5 to tweak the animation to the character. The animation itself took about 90mins.



You probably also see the disadvantages - yet tell me: Would you play a game with such animations (Side view will look much better!) or is it rather anoying?