Quote from: Ouxxey_games on Wed 16/03/2011 12:24:17Quote from: mode7 on Tue 15/03/2011 13:06:22
My production pipeline is similar, butI'm not using kerkythea but vue
Your backgrounds look really cool. How do you reach that level of realism with those basic meshes and textures? Is it all the renderer's work? Or do you use some specific shader? Or you spend a lot of time on lighting? etc.?
Well you need a little patience to fiddle around with vues render setting. Basically these pictures are rendered with full radiosity with a 0.5 negative light gain and a brownish light color. On top of that I add a blue skydome light with a high gain which makes the shadows look more realistic in the street scene. Render times suck though cause these are kind of overkill settings.
About the poser characters: There are some customizations to prevent making chars look like poser: Use the faceroom, use custom clothes, don't use the poser render.
Leads to some neat results but also means fighting a lot of exporters and having to deal with incompatibilites and bugs. Its not really fun.