Going for a stylized comic style might be a good option. The character arts have very little contrast - use these render settings for the environments use simple but consistent geometry and let the textures do all the work. Kind of like this
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ironically going to the cartoon style actually means more 2d painting - because they all heavily rely in textures - which you cant take from a database cause they have to be unique.
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ironically going to the cartoon style actually means more 2d painting - because they all heavily rely in textures - which you cant take from a database cause they have to be unique.