If you really want to preload all of the sprites into memory you could do this by creating an dynamic sprite array. I'm doing this for my tile engine.
However this would mean loosing most of AGS functionality e.g. the Animate function. You could code your own of course but this is probably not really a practical solution.
Did you try GarageGothic suggestion yet? does it work?
However this would mean loosing most of AGS functionality e.g. the Animate function. You could code your own of course but this is probably not really a practical solution.
Did you try GarageGothic suggestion yet? does it work?