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Messages - moloko

#81
Hints & Tips / Re: Ponderabilia Tips & Tricks
Tue 07/01/2014 07:21:42
You will all be glad to know the areas you're referring to are areas I had already made clearer because my SO was complaining, so you're looking at the easy version. :) So in regards to your questions:

Where to find the latex?
Spoiler
There's an altar devoted to Steve's MDMA trip. It can be accessed from the upper floor of the blue house (It's white and ornamental, with carved rabbits. It's not a puzzle: just the second door on the left.
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Where is the attic?
Spoiler
The attic is part of Steve's Semi Intellectual Sentiments (that would just be the blue house), and it can be accessed from the bedroom (the room with the bed, broken television and the Duchamp painting on the wall.). There is a puzzle to it, but it's not a hard one, and you don't need anything outside the room. The attic is made of wood, and quite a lot players already found it, so you should be able to locate it. The attic has the weapons room, btw.
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Where is the Shaman?
Spoiler
The Shaman is hiding in Steve's subconscious, which is not a "physical" plane, and cannot be accessed through a door. In order to see the Shaman, you'll need Syph's help, a way to shed your body and a backup. It's not an easy puzzle, but it's the one that concludes the game, and several people already solved it.
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#82
Hints & Tips / Re: Ponderabilia Tips & Tricks
Mon 06/01/2014 21:07:03
About the latex:
Spoiler
Have you tried the bathroom in the House?
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#83
Hints & Tips / Re: Ponderabilia Tips & Tricks
Mon 06/01/2014 19:14:28
Noviigrac:

These should help you out:
Spoiler
You need the pointer in your inventory. It ought to be there after visiting the Shaman. Then you need to have access to the upper floor. Do you see a white button in the elevator? If not, that floor isn't powered yet, and you need to fix the electricity still. In case you haven't found the electric closet yet: look in front of the blue house
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Depending on what you found yourself this may be too much or too little help. Kind of hard to make out. Either way, do note the points where you get unbelievably stuck, and I'll provide hints in the upcoming version to keep the pace going.
#84
Yup, someone mentioned that before. Apparently nowhere during testing I thought it necessary to reenter that room (seeing as there's no need). The hardships of developing... It's on the bug list.
#85
Hints & Tips / Re: Ponderabilia Tips & Tricks
Mon 06/01/2014 17:55:43
Hey Monsieur OUXX,

This is the list Syph is checking you off against:

Tools:
Spoiler
Tools: The oscillator as a vibrator is not enough. It's a start, but you need to make into something more depraved. I'll hint towards that in the upcoming version. Apparently you found it at random.
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Skills:
Spoiler
One of the brain bros is quite versed in the skills required for Syph. Quite frankly, Citoyen, the newly installed brain is that of De Sade. If anyone can teach you, that's him.
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Protection:
Spoiler
You're on the right track with the latex. Covering yourself will do it, but you can't get coated completely by hand. You'll have to find a way to apply a layer.
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#86
Tramponline:

As for the glitch: noted and will fix in upcoming version (keeping track of these to have them all in one go.). As for being stuck:
Spoiler
Did you already use the pliers? The top floor doesn't come on without the electricity going. I'm not sure if you found the electrical closet yet. It's a bit hard to spot, in front of the blue house.
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#87
Hints & Tips / Re: Ponderabilia Tips & Tricks
Mon 06/01/2014 15:37:05
Are you sure you're fully prepared? What is Syph telling you? Do you have the other requirements you need?

Spoiler
Do you have protection? And the needed tool?
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About the attic:
Spoiler
there's a wooden attic, accessible through the house, but it's hidden. Try the bedroom if you're truly stuck.
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About the hole in the wooden floor:
Spoiler
That's completely useless.
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#88
Noted. Will change in upcoming version. Managed to finish it yet? :)
#89
Hints & Tips / Re: Ponderabilia Tips & Tricks
Mon 06/01/2014 14:25:36
I'm wondering if it would make sense to make a walkthrough of the game? Right now, I have no idea which puzzles are deemed too easy, just right or way too hard or annoying.
#90
Changes are duly noted, and I'm going to have a look and see if I can make it into a 32 bit game without crashing everything entirely. If more annoyances or suggestions pop up, feel free to post them here or in a PM. Also, it would mean a lot to me for everyone to rate the game.
#91
You're welcome. It's a free game, and my biggest reward is people enjoying it and having fun in the process. You may have noticed I'm not too much of a programmer, and the entire game has to rely heavily on scenario. In regards to your question:

Spoiler
I like the idea of a short circuited button. A lot. I'm not sure if you got to the ending yet, but you'll notice you're able to end up with another, final button. On the elevator control panel, there are open slots, so I'm heavily inclined to further the ending (at least the alternative ending) and use your idea to elaborate on the scenario. It fits seamlessly. I won't spoil the ending by telling too much about it (it's got plottwists and everything!) but this is certainly a path i'm willing to take towards further production
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#92
Hints & Tips / Re: Ponderabilia Tips & Tricks
Mon 06/01/2014 09:48:15
Of course! This is a puzzle, so obviously the below is a spoiler no hardcore player would want to view. That, and maybe a tip to spice up your bedroom?

How to make the most perverted tool known to man?
Spoiler
In order to please the extremely hard to please Syph you need to go all out. Where as a regular dildo popping up at an unexpected time would work for a normal person, not so for Syph. You need to think more extreme. Let's start off with the simplest of pleasuring devices. A vibrator. You're carrying around the oscillating device you found over in Tesla's lab, which has a pleasant buzzing going on once activated. That will do nicely for the handle. That said, you need the actual silicone sleeve for the top, and there's no such sleeve in the game. We're not trying to create an ordinary vibrator, we're creating one that will stimulate all orifices at once, preferably with a most degenerate touch. So where do we find this multi-pronged flexible rubbery debauchery? When you descended into the basement, you undoubtedly came upon a sarcophagus. After some one-sided conversation with the no-faced girl inside, you come away with her right hand. It's filthy, it's obscene, it's got five ends that bend and it will fit nicely on your oscillating device. Et voila.
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#93
Thanks for listing these out. I'll make sure and correct as soon as I can.

Now, the fact that you're stuck is not really a bug. :) Did you check out all the rooms with the elevator?
Spoiler
There ought to be a top floor that is now accessible.
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*I wasn't aware of the meat hook sequence repeat points. Will correct asap.
*Thanks for pointing out the cloning room bug. Will fix.
*Which cartridge are you referring to that can be taken again an again?
*Nikee never broke the bodymapper, though she did end up giving it a big dent on the inside.

Thanks for playing Ponderabilia, BTW. Adeel was the first to finish it, and I hope you do too! I will include a bit more direction in the next update, so people don't know where to go anymore. Apparently some aspects are far to obscure or unclear to really guide people.

#94
Hints & Tips / Ponderabilia Tips & Tricks
Sun 05/01/2014 16:02:10
So, you've decided to play Ponderabilia. Good for you! As the first players are grinding their way to make it to the finish first, I thought I'd provide everyone with some background. Feel free to browse this section for specific questions and answers to puzzles. I will complete it when the first player has completed it, so as not to spoil the race. Feel free to PM me with your own particular entanglements!

*Who am I?
Spoiler
Your name is Nikee, you're a colored girl of unknown age, and for some reason your body feels...awkward and new to you. Amazingly, you can put your finger right through your hand without blood or pain.
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*Where am I?
Spoiler
That's up to you to find out.
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*What's the point of Ponderabilia?
Spoiler
Finding out where you are, who you are and what the frak you're supposed to do.
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*Who's Steve?
Spoiler
Steve is very important to you, and holds the answer to every question. If you manage to talk to Steve, you win the game. Only the Shaman can arrange the two of you meeting.
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*What do I do with an oscillator?
Spoiler
It vibrates. That may come in handy once you need to build a pleasure device. Of course, it's pretty barebones without a shaft of some sort…
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*What does the “P” above the door stand for?
Spoiler
Perceptions. This part of the locale is devoted entirely to perceived sensory impulses.
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*What does the “LE” above the door stand for?
Spoiler
Locality exploration. It's what you need to find your way around.
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*How do I talk to the brainbros?
Spoiler
You noticed how something's lacking in the head department. Maybe you ought to find a replacement.
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*I'd like to talk to the robot, but I can't. What am I missing?
Spoiler
The robot is just an empty computer. You need to find some personality to put in. There's probably some personality lying around stored on a harddrive or something.
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*I found my way to the house, but I'm stuck now.
Spoiler
Did you give looking at the couch a shot?
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*Who is Ankou?
Spoiler
In Celtic mythology, Ankou is a figure who drives around a cart full of stones. Each stone represents a dead person he visited. The Ankou you meet in Ponderabilia has evolved, and only carries pebbles.
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*Seriously, I can't fix that drink Ankou keeps talking about!
Spoiler
Have you tried the Bartender's Black book? It's full of interesting recipes. Steve kept it over near the brainbros.
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*How the fridge do I get to the attic
Spoiler
I'm not telling you. That's the easiest puzzle in the game.
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*OK, I found the attic (no thanks to you) and I'm stuck at Steve's self-defense mechanism. Now what?
Spoiler
All mechanicals have a control panel. Some even have a remote.
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*Why can't I take the weapons in the weapon room?
Spoiler
Because I didn't feel like animating each and every one of them. You may want to use the remote again for a big surprise, tho.
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*I found my way to Syph, but he tells me I'm missing the skills
Spoiler
I'm sure the brainbros could help you out. One of them is quite skilled indeed.
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*I found my way to Syph, but I'm unprotected
Spoiler
Think about protected sex. Then think about unprotected sex with the vilest, most disgusting creature.
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*I found my way to Syph, but I'm missing the tool
Spoiler
Maybe you ought to make one yourself? There ought to be some stuff in Tesla's lab you could use.
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*I'm trying to convince Syph, but he keeps kicking me out of bed.
Spoiler
That's because you're not listening to what your Master told you. Remember: One Sole Job, the Australian Queen, the Sister Anna and finally the Floating Sieve.
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*What is One Sole Job?
Spoiler
A sexual technique with pedal excitation.
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*What is the Australian Queen?
Spoiler
Much like a regular Queen, but upside down.
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*What is the Sister Anna?
Spoiler
Remember Bluebeard? Sister Anna was the one keeping watch from the tower.
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*What is the Floating Sieve?
Spoiler
Why does a sieve sink? Because it's full of holes. Now multiply by the airspeed velocity of an unladen African swallow.
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These are the first hints. More to show up soon. Feel free to ask me your own questions!
#95
Hey everyone,
I updated with a version that has these edits:
*Version number when accessing the ags logo in the menu bar
*A doorway hinting the exit of the House (thanks Peder)
*A bug in the cocktail game that allowed for some funky placement
*Several small hints as to what to do where and why

Hope this works out for everyone, and still eagerly awaiting the first of you to finish it!
#96
Congratulations on making it this far, Fawful! Other players have already advanced a bit further, but I have yet to see the first one to finish it. As for having no idea what you're doing, I can definitely relate. :) Here's some information to get you along:

Spoiler
You may have picked up somewhere that in order to get to Steve, you'll have to have a chat with the Shaman. Not an issue, but there's no chance to reach the Shaman in your current "body". I suggest you find a way to get rid of your corporeal state. Furthermore, here's one hint that may make things less frustrating: If you manage to get past Steve's self-defense, hit the remote.
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Hope this helps! I'll be around some more to help people that are really stuck, and will probably release an updated version based on player frustrations. 
#97
Thank you. Duly noted. There's now a link for .zip file, too.
#98
Exiting the house works by clicking down far enough to the southeast (past the door) with the walk icon. Weird you got past the pole thingy tho. Tried that one extensively and it never showed up. Did you lose the ticket or can you just pass with ticket and everything?
#99
You're right. It's amazing how much innuendo can lie in a tiny square. :) I blocked it out, so people are warned. Also: the entire game is rather lewd. Don't say I didn't warn you. If you guys do start playing, it would be neat to get some in-game screengrabs. This game has yet to be finished by the first player, so good luck on making it first!
#100
Thanks mate. Coming from Keen that means a lot to me. Would you let me know if it works?
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