Hey folks. I'm developing some standalone Android versions of AGS games to be published in the Google Play store. While I sort out the details of the process, I need testers. Currently I'm targeting Android 2.3 and higher (not sure? Go to Settings -> About phone, and check the device firmware version), but I personally only have access to Android 1.6, 2.1, and 4.0+ devices. I'd like to eventually get it working on all my devices, but there are some technical reasons why I'm shooting for 2.3 right now.
I have already confirmed on a few 4.0+ devices that everything is pretty much working the way I need it to, but my lower-end, older devices aren't making the cut. I'm pretty sure that 2.3 should be functional though, without excluding too many people (Gingerbread (2.3) was released in 2010, so it's highly likely most Android users have at least that by now).
If you have a device and are interested in helping me test this, please PM me your Google account details. I will let you know more.
P.S. I'm posting this here because I feel like releasing standalone AGS games in the Google Play store is a big step forward for the engine. I did, in fact, commit some relevant changes to the current master branch on GitHub, and other revisions may come up.
I have already confirmed on a few 4.0+ devices that everything is pretty much working the way I need it to, but my lower-end, older devices aren't making the cut. I'm pretty sure that 2.3 should be functional though, without excluding too many people (Gingerbread (2.3) was released in 2010, so it's highly likely most Android users have at least that by now).
If you have a device and are interested in helping me test this, please PM me your Google account details. I will let you know more.
P.S. I'm posting this here because I feel like releasing standalone AGS games in the Google Play store is a big step forward for the engine. I did, in fact, commit some relevant changes to the current master branch on GitHub, and other revisions may come up.