Question about this, was the font rendering somehow changed from AGS 3.2 to newer versions? I was considering an Android port of my game IWWHIIWWHITOMIROTPG, but running the game with AGS 3.3.0 or later the fonts become unreadable. The game was built with AGS 3.2, and it seems AA was turned off. I lost the source some time ago though. Is there a way to disable TTF font AA from the CFG? And any reason why 3.3.0 and later would be forcing it when it wasn't being used in 3.2?
Edit: Actually... I think AA must have been enabled in the game settings, but 3.2 just wasn't applying it to the speech for some reason. :/ When dialog options are rendered (3.2 engine) there is visibly AA, but it isn't applied to speech or GUI labels. I think since I do not have the source I can use a custom engine build for this app that just brute-forces AA to be off. Not ideal, but it's the best I can think of since I don't have the game source.
Edit: Actually... I think AA must have been enabled in the game settings, but 3.2 just wasn't applying it to the speech for some reason. :/ When dialog options are rendered (3.2 engine) there is visibly AA, but it isn't applied to speech or GUI labels. I think since I do not have the source I can use a custom engine build for this app that just brute-forces AA to be off. Not ideal, but it's the best I can think of since I don't have the game source.