Could you upload the APK so I can investigate?

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Show posts MenuQuote from: dayowlron on Mon 21/08/2017 11:35:10inventory[game.inv_activated] is equivalent to player.ActiveInventory.
Quote from: The Manualâ,,¢game.inv_activated Inventory item that the player last clicked on. Useful for unhandled_event.
Quote from: eMTe on Sun 20/08/2017 20:06:21I've replaced the files.
Strange thing is the debug.log HAS NOT been created. The error message I get is very similar thoufg, only with different numbers.
Here's the crash file.
https://bitbucket.org/Maciek_Tr/sosnowy-las/downloads/CrashInfo.3.3.0.1162.dmp
Quote from: Crimson Wizard on Mon 21/08/2017 00:13:44BTW, that's strange that it failed to init, because I had steam running on background. Maybe I miss something else.
QuoteSteam not initialized, calling SteamAPI_Init()
SteamAPI_Init() succeeded, creating UserStatsReceivedListener
UserStatsReceivedListener created, requesting current stats
User stats requested, AGSteamPlugin_Initialize() complete
Quote from: Radiant on Sun 20/08/2017 10:31:50adding a try/catch block in SteamAPI_Init could help locate this
Quote from: Radiant on Sun 20/08/2017 10:31:50Something else that may be worth checking is whether steam_api.dll is outdated; apparently this is version 3.92.72.58 which has a copyright stamp of 2007. Looking over my Steam library I find numerous versions of this file, but none with a higher version number, and they all have (c) 2007.
// using walkable areas
function room_RepExec()
{
int screen_x = player.x - GetViewportX();
int screen_y = player.y - GetViewportY();
int walkable_area = GetWalkableAreaAt(screen_x, screen_y);
if (walkable_area == 2)
{
if (player.NormalView == VEGO_NORMAL)
{
player.ChangeView(VEGO_LEFTRIGHT);
}
}
else if (player.NormalView == VEGO_LEFTRIGHT)
{
player.ChangeView(VEGO_NORMAL);
}
}
// using regions
function room_RepExec()
{
Region *rat = Region.GetAtRoomXY(player.x, player.y);
if (rat == region[1])
{
if (player.NormalView == VEGO_NORMAL)
{
player.ChangeView(VEGO_LEFTRIGHT);
}
}
else if (player.NormalView == VEGO_LEFTRIGHT)
{
player.ChangeView(VEGO_NORMAL);
}
}
void AGS_EngineStartup(IAGSEngine *lpEngine)
{
engine = lpEngine;
if (engine->version < 17)
{
engine->AbortGame("Engine interface is too old, need newer version of AGS.");
}
AGS2Client::GetClient()->Startup();
AGS2Client::GetClient()->RegisterScriptFunctions(engine);
engine->RequestEventHook(AGSE_FINALSCREENDRAW);
engine->RequestEventHook(AGSE_KEYPRESS);
}
Quote from: Morgan LeFlay on Sat 08/07/2017 14:55:42Shouldn't the code beCode: ags int rand = Random(max-min) + min;
Quote from: Snarky on Thu 06/07/2017 10:05:28(The AGS Random() function is one of the stupidest design decisions in the engine.)
int rand = Random(max) + min;
Quote from: Snarky on Sat 17/06/2017 20:37:24And it doesn't work HOW? What happens when your game gets to that point? If it won't compile, or if it crashes, what does the error message say? "It doesn't work" is not a helpful bug description.
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