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Messages - monkey0506

#7021
okay. I stand corrected. I just typed a very lengthy step-by-step walkthru of what I was doing, except for one difference. this time it worked. I think I may have added more sprites and added more frames to some of the views, and I don't know if that would mess it up, but know it's working! I still have to add my first room to re-test it, but it appears that it's working!!!!!!! THANK YOU! even though in the end I figured this one out on my own... THANK YOU. THANK YOU FOR THIS WONDERFUL GUI!!!!!
#7022
well, I'm pretty sure that I did just paste the new sprites over the old ones and it used the same view or whatever, but I'm not 100% sure. I'm on my mom's laptop right now, so I'll get back to you later. also, as for the first problem, I've scanned through the help documents, and I didn't see it, but I'll look a little more carefully... thanks ahead of time for at least acknowledging my problem though!
#7023
well, seeing as I've been ignored, I'm supposing no one has any clue as to what the crap I'm doing wrong. if anyone does have even any ideas, it would be greatly appreciated. else, could I possibly send someone the pictures I want to use for the character and they could try to figure it out???? I'm sorry if I sound angry, I'm not, I'm just frustrated that no one, especially not me, knows what the crap is going on here...... thanks for ANY help...!
#7024
Well, I got it figured out, but I have two problems:

1. the character doesn't walk to the hotspot before exiting the room

2. I still can't get the buttons to work with my imported character. If I download a fresh copy of the template, and use the provided character, it works, however, if I import my own character it stops working. I will try to just re-import the sprites to a new copy of the template, but I don't know if it will work...

EDIT: Just importing over the previous sprites didn't help. perhaps it's not the character's fault, and I'm doing something else wrong, however, I have no idea what...
#7025
I re-downloaded it, and upon testing your rooms, it worked. I also added a room of my own, and it still worked. however, I have a question now. I connected the rooms, but when I go from one room to the other, Guybrush always starts at the same co-ordinates in EVERY room. how can I change it so I can set up the co-ordinates depending on where he came from?

EDIT: I imported a character of my own, and set him as the player character. I tested the game, and it stopped working. the lookat button not the game. I set the original character back to the player, but now it still won't work. I did this before, imported the character. Is there something wrong with my new character?
#7026
well, although it's not exactly complete, Proskrito's template is excellent:


http://galeon.com/golfa/otros/nuevos/MI2_template_v13.rar


That's the most recent release. there's a few errors here and there, see previous posts, but as I too am a newbie, that's the best advice I can give.  ;D
#7027
I did export the gui...  :-[


EDIT: Where can I download the Beta version so I can do anything? I started a new game with the template, and now when I go to test the game, it loads, but I can't walk around or anything like that because I don't have the beta version or whatever, and the Downloads page doesn't have a link for that...  >:(


EDIT: Well, I finally got a program that can open "rar" files, so I now have a copy of the template that works with my version of AGS. However, I have a problem. in my game, if I left click on "Look At" and then on a hotspot, then nothing happens, but if I right click the hotspot it completes the sequence of events. Did I mess something up, or is it the template?


EDIT: Maybe I should go back and look at the old posts. according to some of the previous posts, this is a new problem, however I'm pretty sure I have the newest version of the MI2 template, and it doesn't see to have corrected the problem...
#7028
I'm new to AGS and I downloaded a Monkey Island 2 gui @ http://www.juncmodule.com/juncSource.html, and now, when I try to test my game, or save it, I get an error saying that:

There was an error compiling your script the problem was in 'Main script':

Error (line 65): Undefined token 'SetMode'


I'm new to this type of scripting, and as I didn't write any of it, I have no idea what to do.

here's lines 64 - 74, like I said, I have no clue what I'm doing, but I hope this is enough for some help...
Code: ags
/**/  if (interface == MAINGUI) {
    if (button == 0)  SetMode("give");
    if (button == 1)  SetMode("pick up");
    if (button == 2)  SetMode("use");
    if (button == 3)  SetMode("open");
    if (button == 4)  SetMode("look at");
    if (button == 5)  SetMode("push");
    if (button == 6)  SetMode("close");
    if (button == 7)  SetMode("talk to");
    if (button == 8)  SetMode("pull");
/**/    if ((button == 10) && (game.top_inv_item < game.num_inv_items - (game.num_inv_displayed-1)))





EDIT: I checked the site, and according to that site, the gui I'm using IS Proskrito's, however, I still have NO idea what's causing the error. I'm going through the tutorial, and playing around with AGS itself, but unless I can find a scripting tutorial, I don't think I'm going to get anywhere anytime soon...
#7029
sorry... I caught my mistake...
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