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Messages - monkey424

#341
Completed Game Announcements / Re: Chalkman
Sun 23/06/2013 09:01:09
Game update - promo added 23.6.13
:)
#342
Hey Jim. Good to see your game made it to the AGS database.

I actually discovered this game a few weeks ago on YouTube. I love the one-liners from PacBilly
"That my good man is the stench of unbridled laziness."

The game has inspired me make promos for my own games. And also go for a jog this morning, cos I'm a lazy shit!

Anyway.. Shitty Quest. A fun little game, with an important message for our times.
#343
QuoteThe upper-arm thrust is my finishing move!

sorry Ghost, didn't see this..

hmm.. thrusting..

Are your moves this bad in bed? What are you trying to prove?

NEXT INSULT

We'll surely avoid scurvy if we all eat an orange.
#344
QuoteMy grandmother throws a better swing!

She's surely as ugly as you, if that's her thing!
#345
Hints & Tips / Re: Chalkman
Sun 16/06/2013 11:06:09
Try this:
Spoiler
[close]

Let me know if this makes sense or if you still need help!
#346
The Rumpus Room / Re: Name the Game
Sun 16/06/2013 04:27:11
Not sure.. Could it be zork nemesis?
#347
The Rumpus Room / Re: Really stupid math joke!
Fri 14/06/2013 13:21:55
I love it!

I've got another maths type joke..

An accounting firm is going through the recruiting process.

The boss interviews the first candidate and asks:

BOSS: How much is 1 plus 1?
ERIC: Well let's see. 1 plus 1 is 2.
BOSS: (Shakes his hand).. Thanks for your time. We'll let you know.

The same question is put to the second candidate:

BOSS: How much is 1 plus 1?
SHEILA: Easy! The answer's 2.
BOSS: (Shakes her hand).. Thanks for your time. We'll let you know.

Again, the question is asked to the third candidate:

BOSS: How much is 1 plus 1?
MIKE: (Pauses).. Whatever you want it to be, boss.
BOSS: Congratulations! You're hired!

Ok, so it's more of a business joke.

Anyone else got any maths jokes? I'm partial to a bit of differentiation humour myself.

(har-d-har-har!)
#348
Hints & Tips / Re: Chalkman
Fri 14/06/2013 12:30:03
Did you..
Spoiler
Collect the Wong's Cafe puzzle placemat? It's actually a guide to get through the maze. Give it a try, and save your game regularly too as you progress.
[close]
#349
Hints & Tips / Re: Chalkman
Tue 11/06/2013 11:21:50
There's no way to get through the 'item detector' with inventory items. So forget it!
I'm sure you'll think of something else.

Hint:
Spoiler
At Wong's Cafe, eat plenty of fortune cookies. Some contain hints, and others will help you proceed in the game.
[close]
#350
Hints & Tips / Re: Chalkman
Mon 10/06/2013 00:59:06
Did you..
Spoiler
look at the hotel registry book?
[close]

And did you..
Spoiler
examine that poster you picked up?
[close]

And can you..
Spoiler
see something in common.. a name?
[close]
#351
Hints & Tips / Re: Chalkman
Sun 09/06/2013 06:27:32
Spoiler
barricade the door with the ladder
[close]
#352
Completed Game Announcements / Re: The Block
Sat 08/06/2013 09:12:29
Well, gosh! If you're gonna steal.. may as well steal from the best!

[embed=425,349]http://www.youtube.com/watch?v=jrwjiO1MCVs[/embed]
#353
The Rumpus Room / Re: Name the Game
Sat 08/06/2013 09:06:41
Yeah.. the helmet was a dead giveaway.
#354
The Rumpus Room / Re: Name the Game
Sat 08/06/2013 08:49:04
Not just some Dizzy.. It's Fantastic Dizzy!

I mean.. Fantasy World Dizzy!! (There's a dragon in a mine shaft in both those games ).

Next!

#355
Hints & Tips / Re: Chalkman
Sat 08/06/2013 08:41:06
Yes! There is a way. The scene is reminiscent of Stanley Kubrick's The Shining.

"Here's Johnny!"

Spoiler
Barricade the door with something. Quick!!
[close]
#356
Hey frenzykitty, you should try these games (if you haven't already)..

5 Days a Stranger
6 Days a Sacrifice
7 Days a Skeptic
Trilby's Notes

Scared the willies out of me!

Also, check this out from the movie Samsara.

http://www.youtube.com/watch?v=wZSM7YpA0Oo

Creepy!

springthoughts:
QuoteIt is the unknown that scares

I say.. it's the weird shit that scares!
#357
Completed Game Announcements / Re: The Block
Fri 31/05/2013 13:43:29
My game was awarded 1 cup by the AGS panel..

Awesome!

Inspired by this outstanding achievement, I decided to go around The Block one last time and do something I should have done a long time ago..

And that is make a promo!

Check it out:

http://www.youtube.com/watch?v=0OFYTw9B-g8

It appears I do things in reverse order: I release the game, then fix bugs, and finally release a promo.

Enjoy!

Trivia:


  • The video contains actual footage from the site taken a few years ago. The council said the caravan was an eyesore so my bogan uncle erected a corrugated iron cover over it.
  • The caravan still exists today hidden somewhere within dense overgrowth, similar to the lost temples of Cambodia.

Reminder:


  • Don't forget to leave some feedback and vote you lazy bastards!
  • Note that the game actually includes 2 cups in it as inventory items, which is a subliminal message when it comes time to vote.
#358
Dear elentgirl et al..

I was only joking of course. It was purely coincidental that Adventure Island includes spiders and ornamental skulls. But all the best games do! Return to Zork had a giant spider for example, just like the one in my game. And I believe Monkey Island had a few skulls in it.

My post was actually a subtle cross-promotion for my game. But now I feel guilty so I'll bump your game to the top of my list and play immediately.

Quotesliding puzzle

Amazing! I also created a slider puzzle and used to have the exact same problem with sliders moving off where they shouldn't! I tested the shit out of it and finally got it working correctly. Although that doesn't help you, hopefully you'll find it comforting that we all experience problems with slider puzzles from time to time.
#359
Looks very cool.

But you've obviously stolen ideas from one of my games:



Mind you, I stole from Return to Zork, but that's besides the point. Stealing is wrong!

Anyway, the game looks very cool. Downloading now and adding to the increasingly unsustainable list of 'games yet to play'.
#360
No..... don't do it!!!!!

Crimson Wizard is right. It can be done another way.

Try this:

Code: AGS
// MY MESSAGES

function my_message(int n) {
  
  if      (n==0) Display("You probably want to pick that up. Try the other mouse cursor that gets things.");
  else if (n==1) Display("Try looking closer.");
  else if (n==2) Display("It won't fit in you're inventory!");
  else if (n==3) Display("It's ungettable!");
  else if (n==4) Display("You can't do much with this.");
  
}


When I recently updated a game from 2.7 to 3.2, I built the above function to handle my 'GlobalMessages'.

E.g. if you want message 0, call my_message(0).
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