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Messages - monkey424

#381
AGS Games in Production / Sleuth
Sun 07/04/2013 11:28:08
PRESENTING..



Forget Holmes.

Forget Poirot.

And forget that Davenport character in Slasher's game.

Detective Daniel Wilkins is the man for the job!

   

   



Based on the original 1983 text-based "whodunit" game of the same title, this is my version, only with prettier graphics, and some adventure game elements.

I dabbled with this game over a decade ago with AGS 2.07. And now it's time to revive this RAM Ghost!

For now, however, the game will have to go on the back burner since another project will take priority - the birth of my daughter - due towards the end of this month!

Game is currently on middle burner and bubbling with potential.
#382
Hints & Tips / Re: The Block
Sun 07/04/2013 01:08:39
Spoiler
keep checking the mail box. you'll find some money
[close]
#383
Hints & Tips / Re: The Block
Wed 03/04/2013 22:29:17
Hey mate,
Spoiler
did you find the vault in the floor? put your treasures in there. sorry it's all a bit vague.
[close]
CHeers,
ED
#384
Adventure Related Talk & Chat / Re: Bogans
Wed 03/04/2013 12:15:57
Just jumping on the bogan bandwagon..

A pic of me and my bogan mate down at the block (Venus Bay, Vic)



The photo was taken a few years ago. The council said the caravan was an eyesore so my bogan uncle erected a corrugated iron cover over it. How bogan is that!
I'm the unfashinaoble bogan on the right btw
#385
Hints & Tips / Re: The Block
Wed 03/04/2013 10:03:04
Hey mate,

you need to..
Spoiler
find a torch (grues don't like light). it's hidden in the brick wall. make sure you put some batteries in the torch too.
[close]

cheers,
ED
#386
Hints & Tips / Re: The Block
Mon 01/04/2013 05:48:57
My games are educational.

Music Theory 101



Spoiler
Play keys in this order:
A F A E (red)
G E G E (blue)
D E D B (yellow)
C D C (green)
[close]
#388
Hints & Tips / Re: Chalkman
Fri 15/03/2013 08:43:49
Here you go..

Spoiler


You start in the top left square and need to follow that red line to the end.

Don't go through doors marked with an X because that will send you back to the start.
[close]

Cheers!

And if you're still fucking confused, try this..

Spoiler
(left door = 1, central door = 2, right door = 3)

starting from first room with 'exit' sign..

2, 3, 2, 2, 1, 2, 1, 1, 3, 2, 2, 1, 3, 3, 2, 3, 2, 1, 1, 1, 1, 1, 3, 1, 1, 1, 2
[close]
#389
Hints & Tips / Re: Chalkman
Thu 14/03/2013 10:50:55
Yes this part's a bitch, but keep trying those doors. Draw a map if it helps. I can upload a walkthrough map if you're completely stuck!
#390
Hints & Tips / Re: Chalkman
Sun 03/03/2013 10:04:32
Ok, here's the combination..

Spoiler
[close]

No worries!
#391
Hints & Tips / Re: Chalkman
Sun 03/03/2013 07:00:00
Here's some more detail on the control sliders to help..

Spoiler
[close]

Let me know if you're still stuck!
#392
Hints & Tips / Re: Chalkman
Thu 28/02/2013 11:47:28
The guy in Wong's Cafe is telling you what to do in Chinese. So, you need to learn how to read Chinese! (Don't feel bad, my Chinese is pretty poor too because I spend too much time making frivolous games rather than studying). On the other hand, if learning Chinese is not convenient..

Spoiler
Like with a DVD in a foreign language, turn on the subtitles.
[close]
#393
Completed Game Announcements / Chalkman
Wed 20/02/2013 13:05:12
G'day folks.

Chalkman was released earlier this year without a smidgen of promotion.

I've now made the long anticipated promo.

Just pretend we're back in 2012..

View here.

Or here..
[embed=425,349]http://www.youtube.com/watch?v=SEWkci7SxFM[/embed]

DOWNLOAD HERE

http://www.adventuregamestudio.co.uk/site/games/game/1651/

SCREENSHOTS



The game is described on the download page if you dare to read it.

Chalkman is somewhat similar to Shitty Quest, but more long-winded and hard-core puzzle focused. The project stated out as a shitty sort of experimental game, but then evolved into something more. The game's antagonist is someone trying to erase the crudely drawn 'chalk world' and replace with something.. well, less shitty.

Note that the game is actually a bit longer than suggested by its current 'medium length' categorisation. If you can complete this game in 1 hour, you'll win a free Chalkman coffee mug.



Mug also comes in blue.
#394
Here's the link: http://www.mediafire.com/?68783lc9x94s7xy
The file "Chalk Demo" is a simplified version of my game with just two rooms (room5 and room10).
To help with the diagnosis, I've included shortcut keys:

1 - SaveGameSlot(1, "demo save")
2 - alternative save game method
3 - RestoreGameSlot(1)

If you alternate between pressing 1 and 3 it will produce the error (just in room5, not room10).
#395
Ok. I'll prepare some files. How do you want me to share them?
#396
Dear Crimson Wizard et al.
Thanks for your reply.
The error is case#2 - no changes were made to the game. I just save and then load and then get the error. So it is incorrect behavior.
I'm using version v3.2.1 of AGS
#397
Howdy y'all!
Just wanted to share some knowledge of a bug I recently fixed in my game.
I'm not sure how common the problem is, but if you come across it hopefully you'll find this post useful.

Bug - get this error: "game has been modified since save. unable to restore game. (GM01)" when trying to restore a saved game from certain rooms.

Solution - fixed problem by doing the following steps prior to creating the save-game file:

After user clicks on the save game button..

1. use ChangeRoom function (i.e. change room to current room, so character stays in that room)
2. set a trigger variable (e.g. bool save_game = 1) to continue code in global repeatedly_execute()
3. in global repeatedly_execute(), continue with SaveGameSlot function

Now the save-game file will restore without producing the error.

Not sure why this works, but it does!
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