I think the templates still have a reliance on 'player.on' because there is no direct equivalent. It is very confusing.

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Quote from: DeadSuperHero on Sun 07/06/2020 20:57:30You can just define an extender function.
Is there a way to write functions which apply to all characters universally, not just specific ones?
Quote from: Benjiman33 on Wed 03/06/2020 22:56:07You would probably need to choose a scaling mode that keeps the pixels square to rule it out, rather than change the sprites. From the video you captured it wasn't obvious to me that anything is blurry or irregular, so I'm having trouble recommending what to do. The movement within an AGS game is different to Unity because AGS updates everything (logic and render) on a fixed frame rate. Movement in Unity tends to be based on time, so objects will normally have smoother movement but the animation framerate is independent of this (characters may appear to slide as they walk).
Yeah I'm sure, i tried to increase the size of my sprite and my background and the animation stills irregular...
Quote from: Laura Hunt on Tue 02/06/2020 09:12:49No, the first two check if True and False are integers. They aren't integers, but the boolean type was created as a sub-class of integer, and so the function says they are.
I'm guessing the first two lines should also be python2 and python3, respectively?
$ python -c "print(isinstance(True, int))"
True
$ python -c "print(isinstance(False, int))"
True
$ python2 -c "print(3/2)"
1
$ python3 -c "print(3/2)"
1.5
Quote from: Khris on Sat 30/05/2020 11:22:46This is the best environment that I have used when I have made something in python. It pretty much sets itelf up with an integrated debugger and doesn't try to force its own concepts on you.
As for the IDE, a light-weight one is Visual Studio Code (which is awesome for programming in general).
$ ./program
./program: /lib/x86_64-linux-gnu/libm.so.6: version `GLIBC_2.27' not found (required by ./program)
Quote from: Laura Hunt on Mon 18/05/2020 18:26:27
I've just created copies of the audio clips that need to be played at two different volumes
Quote from: Laura Hunt on Mon 18/05/2020 18:26:27
Mostly, I'm curious about how there are properties that can only be accessed through the editor but not through script, or if they are, they are read-only. As a non-programmer, my intuition is that, if something can be set in the editor, it should be avaliable in-script too. But I guess there are technical reasons to keep some stuff like this?
Quote from: Monsieur OUXX on Mon 18/05/2020 13:07:38
Forgive my inaccurate comparison, but is it (roughly) the Mac equivalent of producing an .exe file without an installer/zip/msi file to contain it, except that in the case of Mac it's critical because the .app file also sets the correct permissions to what it contains?
Quote from: Crimson Wizard on Mon 18/05/2020 13:46:30
Perhaps we could include these to release downloads on github too, since Android unsigned launcher is also included?
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