Quote from: Eric Matyas on Thu 02/01/2020 14:39:47There isn't a gap, but it is just under 2 bars too short.
I checked it in Audition and didn't hear a gap. Let me know. :-)
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Show posts MenuQuote from: Eric Matyas on Thu 02/01/2020 14:39:47There isn't a gap, but it is just under 2 bars too short.
I checked it in Audition and didn't hear a gap. Let me know. :-)
Quote from: fernewelten on Sun 22/12/2019 00:28:10You would normally use 'xdg-open'.
This would probably only work on Windows systems, since Linux doesn't have the concept of a “standard†web browser AFAIK.
// get a reference to a dynamic sprite that contains a copy of the head
// (true is a flag to preserve the alpha channel of the image)
DynamicSprite* sprite = DynamicSprite.CreateFromExistingSprite(1, true);
// get a reference to the drawing surface for this new sprite
DrawingSurface* surface = sprite.GetDrawingSurface();
// draw the hat on top of the head
// (the first two parameters are x and y position where we will draw, if the images are same size then use 0 and 0)
surface.DrawImage(0, 0, 2);
// release surface after drawing
surface.Release();
// use the new graphic on an object
// (.Graphic is just the ID number)
object[0].Graphic = sprite.Graphic;
// delete the sprite when you are done with it
// (if it is for long term use then you might need to make the dynamic sprite pointer a global variable)
sprite.Delete();
Quote from: abstauber on Tue 26/11/2019 09:28:56^ this is headed in the right direction, although it isn't NES or MSX, and it isn't a Metal Gear game.
I'd say, it's an NES or MSX game.
is it a Metal Gear title?
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