Back to the Future?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts Menufunction Speak(this Character*, int iconNumber, String chardialog)
{
DynamicSprite* sprite = DynamicSprite.CreateFromExistingSprite(iconNumber, true);
sprite.Resize(75, 75);
Overlay* icon = Overlay.CreateGraphical(10, 640, sprite.Graphic, true);
this.SayAt(10, 680, 1200, chardialog);
icon.Remove();
sprite.Delete();
}
Quote from: bx83 on Sat 07/09/2019 14:42:02It depends what you mean by commerically damaging. If anything I think you'll be more successful with all of these elements left in, but that is the problem; if the the rights holder can demonstrate that this game made you lots of money and statistically show that it performed better than other products which have no relation to their property, they might be asking for all of the money which it made.
I realise the cars a Delorian - I'll change it.
I'm aware Julius's face is like Guybrush - changing it.
Is there any other factors you see as commercially damaging?
Quote from: bx83 on Thu 22/08/2019 09:32:01^^ and they might consider their property to have been damaged, especially if it appeared for purchase in the same stores when their own products are available.
Lost on Cow Island is a slap-stick, foul-mouthed
Quote from: bx83 on Sat 07/09/2019 02:55:41
What about the bttf reference?
Quote from: https://adventuregamestudio.github.io/ags-manual/MusicAndSound.htmlAGS is able to play the following types of audio file: OGG, MP3, MIDI, WAV (uncompressed), MOD, XM, IT, S3M and VOC.
sudo apt-get install alsa-tools
Quote from: cat on Tue 13/08/2019 09:56:02Quote from: bx83 on Tue 13/08/2019 07:12:23I've seen this as well with a previous beta (4?), but since it goes away when compiling again, I didn't really care.
'Unable to register for Windows Game Explorer: Unable to replace resource: EndUpdateResource for __GDF_XML failed: 0000006E'
if (newGraphic != mouse.GetModeGraphic(mouse.Mode)) {
mouse.ChangeModeGraphic(mouse.Mode, newGraphic);
}
By continuing to use this site you agree to the use of cookies. Please visit this page to see exactly how we use these.
Page created in 0.109 seconds with 14 queries.