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Messages - mornin (away for quite a while)

#21
Critics' Lounge / Re: background fountain
Tue 17/08/2004 00:53:59
Yeah, it looks better now. Just try to indicate the lines that divide the top and the side of the hedges a little more. Perhaps you could try to make your flowers and trees stand up a little. Now, it looks like they are lying flat on the ground. Just make the stalks/trunks a little more covered by the blossom/leaves.
#22
Critics' Lounge / Re: Actiony hero type guy
Tue 17/08/2004 00:29:16
Quote from: Mephistophilis on Mon 16/08/2004 14:17:27
I think the problem with The Shoulder pads is that his Arms don't appear to connect to his body underneath them.

I agree with that.
I think the title/death screen pic is just fine. Looks really good. Perhaps you could just use some straps that hold the shoulder pads. The smaller images look nice as well, but like Mephistophilis said, the arms don't appear to connect with the rest of the body. Maybe you could give your character a little bit of neck. It now, looks a bit like he's humping his back or something. I'd also suggest to make the pads a little smaller so that you can actually see how the arms connect to his body. To show you what I mean, I did a quick rubbish paintover:

100% 200%
- added neck
- narrowed the shoulders
- made shoulder pads smaller
- added a strap to hold them
- changed arms and hands a little
- changed legs and shoes a little

I also noticed that the position of the feet of the second image looks a little like he is standing on his heel, because of his toes pointing up like that. Maybe you should try something more like this:



Just some suggestions. But I agree to InCreator that the sprites look lovely already and if this is your style, just leave them as they are.  :=
#23
Critics' Lounge / Re: background fountain
Mon 16/08/2004 22:56:59
I think the main problem is the perspective. It's drawn in bird's eye view, but the flowers, the trees and the fountain are not, but they should be to fit in. If you wanna draw all the objects from the sideview, like you did with the flowers and trees, then you have to do the fountain just like that as well. So I'd suggest that you try to draw the fountain either in bird's eye view or in sideview or change the whole background around it. But that would mean quite a lot of work, so better change the fountain  ;D

Good luck!
#24
Here is the newest version of my little ghost:



Here is the new float animation I made:



Here are two talking animations. I can't decide which one to choose:



And these are two backgrounds for the game:

background 1
background 2

So, what do you think?!?
#25
I like your way to draw characters. They look really cute. Really cool style.
But you should make sure that the single frames make a smooth animation together. I made a very quick animated gif of your new character to show you what I mean. Each of the frames looks good alone, but when you put them together, they don't quite fit, because each frame is too different compared to the previous and the next. Well anyway, here is the animation:



It looks quite good already, but if the frames were not so different from each other, it would be perfect. Working with layers is quite useful to achieve this, just a suggestion  ;)
I think to see if your animation works and looks good, it's always helpful to really see the animation by making an animated gif. There are a lot of freeware programs on the net. Just search for "Gifanimator" or something similar in Google and I'm sure, you'll find plenty of free progs there. If not, just pm me if you're interested, then I'll send you the prog I use. It's called Microsoft Gifanimator and it's free, but I forgot from where I got it  ::). It's quite simple and easy to use.

So good luck!  :D

EDIT: By the way, you can also use the gifanimator to seperate the frames of an animated gif. Might be useful for your robot  ;)
#26
Critics' Lounge / Re: Ghost sprite - need c&c
Mon 09/08/2004 21:27:39
Quote from: viktor on Mon 09/08/2004 20:39:31
But if he is going to be transparent he's not going to need shade. Is he? I mean since when does a gost hawe a shade?

Well, I don't want to make him completely transparent, just semi-transp. So, there must be at least little bit of shading. But I'll see how it looks like in the game and then perhaps change it.  ;)
#27
Critics' Lounge / Re: Ghost sprite - need c&c
Mon 09/08/2004 09:45:27
<-- This is of course cute, little Hobbes  ;D

I'll try that SetCharacterTransparency thing. At the moment, I have absolutely no idea how, but I'll figure it out . Oh, I'm such a n00b  ;D

By the way, I did a little update of Shivers. Just take a look at the first post again  ;)

mornin
#28
Critics' Lounge / Re: Ghost sprite - need c&c
Sun 08/08/2004 20:28:43
Thanks for the suggestions. I'll try to use them to improve him.  :D

By the way, is it possible to make a sprite semi-transparent, so that the background shines through a little? Would be more ghost-like than just this plain green colour...  ::)

So, thanks again and continue with the c&c please.
#29
Hello everybody,

this is my first sprite ever. His name is Shivers and as you hopefully recognized he is supposed to be a little cute ghost. Since this is my first sprite, I'm in desperate need of some c&c to improve this little fellow. I think he could use some shading, but I really don't know how. Anyway, here he is:

Old version:


I also made this animation of him floating through the air. Well, it turned out to look like he is jumping, so I could use some advice on this one, too.



Paint-overs are very welcome  :P

Thanks in advance

    **mornin**

EDIT: I decided to make him a little more detailed, so I changed the resolution. He is much bigger now. I also tried to add some shading:

New version:


What do you think? Better or worse? Is the shading right?
#30
Quote from: mousemat on Fri 30/07/2004 21:08:09
good ideas .i have read that link czar and it has helped a bit but i dont understand what its got to do with sprite makin.

Well, there you can learn how to draw comic figures. I don't know if you recognized that there are more pages available at this site giving you detailed instructions on how to draw a comic figure. Since your sprite is supposed to look human and I guess a little cartoony, this site gives you everything you need to learn how to draw it properly. So have another look and don't forget:

#31
Critics' Lounge / Re: My character, need C&C
Sat 31/07/2004 11:06:09
I think he looks quite good, but the side view is too small:



I did a quick paintover:



- thickened his arms a little
- made the side view taller
- added some very basic shading

Hope that helps  :D
#32
I think it's best to start with a normal side view of your character without any movement. Just let it stand. If that looks alright, then start to animate it. There are a lot of very good tutorials out there on how to make a walk cycle. For a start it might be easier to just use templates. There are some good ones here on the forum. Just do a paintover of them to get a sense of how a sprite should move. The more you practise, the better your own characters will look later. My advice, look at the link Czar posted to learn how to draw your sprite and then look for some templates of walk cycles and/or some turorials.

Good luck  ;D
#33
Critics' Lounge / Re: My character, need C&C
Thu 29/07/2004 16:27:53
That's quite good. Nice character. But think about his shirt in the side view.  You should see at least a tiny bit of the green worm that's on the front. And in the back view his feet look a little weird. I know it's like that in Eric's template that you used, but to me it just doesn't look quite alright. But except from these two points, really good.  :D
#34
Critics' Lounge / Re: critic my background
Thu 29/07/2004 13:13:32
I think the red lines are your corrected lines which are all pointing to the new VP.  ;)
#35
Got it from the internet myself, but I think it's ok if you copy it.  ;D

Good luck!
#36
Critics' Lounge / Re: My character, need C&C
Thu 29/07/2004 13:08:16
Doesn't work either  :-\
#37
Hi,

they don't look so bad after all. With just a few edits, they could be really nice.
First, I'd suggest changing her pose a little. In the front view her arms don't move at all, while they swing quite wildly in the two side views. Then you should think about giving her some knees and stuff like that. Try to start with a basic sketch like that one:



First draw the basic lines in the right pose and then start adding 'flesh' to your sprite. So, keep on drawing.
;D
#38
Hello everyone!

I downloaded AGS three months ago, but never really used it. Now i have a little bit of time and finally want to start making my first game, so I registered at the forum today.  Then, I found this wonderful thread and thought it would be the perfect opportunity to introduce myself. Well, I'm 17 years old, female and live in Cologne, Germany. Right now, I'm a student, but I'll finish school next year  ;D. Then, I want to become a sound engineer. That's all about me basically...

I really don't wanna be a smart-ass and I don't want to offend anyone, but I read this thread and found Queen Kara's German translations and thought it might be helpful to make a few remarks on them, not much, because they are really good  :D

Quote from: Queen Kara on Fri 30/04/2004 19:37:33
Auchtung : Attention / warning. ( German )
It's "Achtung"

Quote from: Queen Kara on Fri 30/04/2004 19:37:33
Viel Danke / Dankeshon : Thank you very much.  ( German )
It's "vielen Dank / Dankeschön" (if you can't write ö, use oe instead)

Quote from: Queen Kara on Fri 30/04/2004 19:37:33
Schalf : House ( though at least one person thinks it means sleep...so I could be wrong....lol )
I think you meant the German word "Schlaf" which means "sleep". The German word for "house" is almost like the English: "Haus"

Quote from: Queen Kara on Fri 30/04/2004 19:37:33
Drachen : Dragon ( German )
This translations is difficult. In German "Drachen" can mean "Dragons" or "kite". One dragon is just "Drache".

Quote from: Queen Kara on Fri 30/04/2004 19:37:33
Du Hast : You hate ( supposedly this means something else because this is from the song by Rammstein and different people have posted different things. *sighs* I'll try to remember to find the other meaning again and post it here. )
"du hast" means "you have". "du hasst" means "you hate". I know German is quite a mean language  :P

Quote from: Queen Kara on Fri 30/04/2004 19:37:33
Gut Morgen : Good morning. ( German )
It's "Guten Morgen"

Quote from: Queen Kara on Fri 30/04/2004 19:37:33
Zher Gut : Very good. ( German )
It's "Sehr gut"

I hope that helped a little. If anyone of you needs some German words or translations just ask me. I'd love to help.  :D
#39
Critics' Lounge / Re: My new character
Sun 25/07/2004 20:21:31
Quote from: TikiTikiMan on Sun 25/07/2004 18:36:31
He has little girly-man muscles, mornin.   He looks more like a boyscout than a soldier.  He needs muscles!

*Tiki flexes*

Yeah, you're right. He looks quite boyish. Now ambition took control of me. I made a paintover of my paintover and tried to make him look a little more manlike with some more muscles.



The changes I made:

- different hair style
- a bit more muscles
- changed his shirt a little (I don't think there are uniforms with crew necks)

Hope this is a better help  ::)
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