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Show posts MenuQuote from: Akumayo on Sun 01/08/2004 21:19:03thanks i will get my script soted asap
I am guesing that the items are represented by Objects.Ã, So.... here is what I would do.Ã, Say, object one is a bottle. Make an inventory item that is the bottle, say, inventory 1. So, build a hotspot (hotspot 1) that is it the same place as object one.Ã, In the hotspots interatcion editor, click on Player Walks Over Hotspot, then click on Run Script.Ã, The script could read:
DisableHotspot(1);
ObjectOff(1);
Display("You found a bottle!");
AddInventory(1);
That should work I think.
Quote from: Hotspot on Sat 31/07/2004 22:02:46
No, the thumb is on the wrong side. It should be facing downwards
Quote from: Fawfulhasfury on Mon 19/07/2004 17:34:10
his hair is supposed to be shiny but i guess i sorta messed up on that :o
Quote from: Akumayo on Fri 30/07/2004 02:22:13
I like your screenshot.Ã, My very first game was very simalar to yours actually, I just didn't upload it because it had horrible graphics.Ã,Â
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