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Messages - mozza

#141
Competitions & Activities / Re: The ASCII game
Fri 28/10/2005 01:49:57
Pretty damn lame.
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Ã,  Ã,  Ã,  Ã,  Ã,  Ã, \Ã,  Ã,  Ã,  _\Ã,  Ã,  /
Ã,  Ã,  Ã,  ___\Ã,  Ã,  Ã,  Ã,  Ã,  Ã, /__
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Next: Gordon Freeman being crowbarred
#142
Hope to see you all then. :=
#143
SpacePirateCaine really deserved it. Well done to you all. ;D
#144
So what do people think about the new idea of making "movies" with AGS. I just want some feedback so I know if I should finish it or not.
#145
Quote from: King_Nipper on Tue 25/10/2005 01:24:00
mozza, is you're avatar an entry?
I don't really think it would be worthy of entering looking at SpacePirateCaine's.

But if I am allowed to...



Be one with the alien.
#146
Quote from: Nikolas on Mon 24/10/2005 23:30:59
One thing you have to take care is that there is too much walking. And with ten people, it takes time to empty the screen. I mean, in Liams house, towards the end, I had to wait almost 2 minutes for all ten to leave and then I had to wait a little more for Liam to leave.

I suppose there is a lot of walking, but there is not really any other way. I could just make it "Display" saying they walked but it would take out of a bit, I reckon.

Quote from: Nikolas on Mon 24/10/2005 23:30:59
Another thing is that they all have the same uniform. This I persume is done on purpose.

They are meant to be wearing a school uniform.

Quote from: Nikolas on Mon 24/10/2005 23:30:59
And while I thought that it is a silence game with no sound, like Bob, I heard the noise when the wall appeared. That was kind of creapy. I wasn't expecting that, and this is something that can be used, further, if you understand what I mean. The throat noise, made by you, I suppose, seemed like a young boy. Maybe you should put some where an indication of how old are all these children, as the voice sounded like 13-15 years old, but if they're doing all that stuff they could be 17-18, and thus much more "grown ups".

I decided I might have some sound in it, while not overloading with audio. I don't really understand what you mean, but are you suggesting I make it with a slight horror theme? ???
They are actually 13-15 years old but are taking the responsibility of older people, and are acting more "grown up" in your terms.

Thanks a lot.
#147
I have something else that I don't know if I should complete. It is a new project thast I haven't seen anyone trying on AGS yet so I thought it would be original. It is a "movie" so if you have a bit of time, what do you think? It is cut up into sections so it is fairly easy to navigate. It is called
Hell's Satans

Thanks
#148
Quote from: Kal-El on Mon 24/10/2005 22:54:52
I don't think you should touch it up. Just get it posted if you've put the time and effort to create it in the first place :)
I did put a bit of time into it. I Ã, just didn't know if it was good enough for the AGS games site. Have you already played it? ??? That was fast.
#149
Critics' Lounge / Please help with game idea
Mon 24/10/2005 22:50:09
I have made a game and it is called
Bob Goes Home

I was wondering if I should polish it up by putting in new backgrounds and characters and put it on AGS game site. Is the idea worth it?
Thanks.
#150
You rock Krysis! ;D I love your ideas!
Amazing work. :o
#151
I like the thought put in by scourge. It is great. ;D
I reckon SpacePirateCaine has got something goin on! His breakdancing alien rocks. :o

If I can vote I would say SpacePirateCaine.
;D
#152
I just use Internet Explorer 6.0 and it prompts for "open" or "save". I chose "open" and it worked.

Anyways, the picture is great. ;D The only thing I can see that looks weird is the hands. But other than that it is good.
#153
I have it so that there is a bed in the background but when you interact the object turns on. I couldn't find any problems with the code but it goes weird still.
#154
Quote from: SSH on Thu 20/10/2005 13:19:14
Or set the object to ignore walkbehinds
That might fix it. I still don't know but I'll try.
I have a bed that I want to have always shown in full but have walkbehind on one side.
I'm still open for suggestions.
#155
I'm pretty sure I did, but even so would that let the BG show through?
#156
For some unknown reason when my character clicks on a hotspot which is then meant to make an object visible, the object shows but some of the background still shows over it. How can I prevent this from happening?
#158
When I change a walk-to point of a hotspot, the AGS Editor changes it to a seemingly random co-ordinate in the room. ??? I really don't have a clue in the slightest of what the hell it is trying to pull. It just changes all my walk-to points so that when I test the game, it would, for example: I interact with a door at the bottom of the room. The walk-to point was next to the door. My character wlks to the top of the room.
If anyone knows what is going on could they please help me.
#159
I'm getting some pretty crappy days. About 11 assignments at the same time always anoys you. Then of course I have to find some time to go on the AGS Forums and create my games. But other than that it's pretty good :'( :-\
#160
I keep trying to import an icon using the method as stated by the manual but it always comes up with a message saying that the icon is too high resolution. My game is on 16-bit colour and 640x400 resolution. How can I get the icon to work?
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