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Messages - mozza

#41
I have a hotspot that is also a walkbehind and when you interact with the hotspot an object is supposed to become visible on top of the hotspot. I have just used a object.Visible = true code to make the object visible, but the object is behind the walkbehind. How can I make the object be drawn on top of the walkbehind?
#42
General Discussion / Make a South Park you!
Thu 05/01/2006 06:23:22
Click here and follow the link to make a South Park character that looks like you.
I did it and got this:




EDIT: Sorry, I mustn't have searched hard enough.
#43
General Discussion / Re: Strip Generator
Thu 05/01/2006 05:52:54
My comic. I haven't really used anything like this before and came up with the story on the spot.
#44
This is my first entry to a bg blitz and it wasdone in MSPaint from scratch. no reference and about 30 mins mouse work. It shows.
#45
Hints & Tips / Re: 1213
Sun 01/01/2006 10:05:01
Quote from: Eyebag on Sun 01/01/2006 09:37:06
Mozza:
Spoiler
But the button does nothing! How do I open the vent?
[close]

Spoiler
Climb up to the "control room" where there is a door above the crane. Press up to activate a button, then go back to the area with the vent and drop into the room with the console.
[close]

Good luck.
#46
Hints & Tips / Re: 1213
Sun 01/01/2006 05:56:44
Quote from: Steph on Sun 01/01/2006 04:15:32
Spoiler
But he always seems to get me before I can off him. Is there a way to predict his attacks or something?
[close]

My detailed strategy guide:
Spoiler
Yes there is a way to predict his attacks. What I do is jump up onto the ledge just below the level he is on. When he pulls his arms in look at his shoulders. If you see little white things then he will shoot the spikes at diagonals. If there are no white things then he will extend his sharp arms. If he shoots the spikes climb up onto the ledge and shoot him after he attacks. If he extends his arms stay hanging and wait until he finished the attack, then climb up and shoot him.
[close]

Good luck.
#47
Quote from: JRock on Sun 01/01/2006 03:15:37
Looks like a blast!!!Ã,  :=Ã, 
Can't wait to play it!

Where can I find the original?Ã,  Just interested.
Trust me, you don't want to find the original. :P
It's right here.
#48
Hints & Tips / Re: 1213
Sun 01/01/2006 03:18:47
Quote from: Steph on Sat 31/12/2005 21:00:21
I can't get past the part in the elevator. Shooting doesn't seem to help. Is there a strategy to it or what? I can't seem to figure it out.

Vague hint:
Spoiler
You can't hit something that's being guarded.
[close]

Give away:
Spoiler
Wait until he has tried to attack then shoot him.
[close]

Quote from: Eyebag on Sat 31/12/2005 21:10:20
Spoiler
I'm stuck after moving the crane! I think I have to switch on the ventilation but the button does nothing ... also how do I get into the gymnasium?
[close]

Vague hint:
Spoiler
Where was it that there is no way in or out?
[close]

Give away:
Spoiler
Back at the start of the level you are on (I think) there is a room with a dead guard in there. There is also a ventilation grate above it.
[close]

I hope I've helped you.
#49
Bob Goes Home Deluxe Production Thread

I made an AGS game named Bob Goes Home last year and thought it was an okay idea but the graphics and sound and pretty much everything were missing. So I decided I would team up with sportyjay again to draw some even better graphics and get this Deluxe version going. Not long after I had released Bob Goes Home a member of this forum named Krysis kindly offered to "help out" with Bob Goes Home Deluxe. This "helping out" involved spending a lot of time and drawing all of the graphics by himself, leaving a lighter load for me and an even lighter load for sportyjay. So I would like to thank Krysis for everything that he has put into this game.

Okay, enough chit-chat. Here is the game.

You are Bob.
Your main mission in life is to vandalise a school for some reason. Only problem is... you'll have to play to find out!

Bob's House


Outside School


Biology classroom


Production Overview
Graphics - 100%
Animation - 100%
Scripting - 95%
Sound/Music - 0% (need help!)
Storyline - 100%

Bob Goes Home Deluxe - 57%

Release Date - Hopefully February/March, but other than that, when it's done.

Production Diary: (my time)

02/01/2006
I have conducted a sickness, not too bad, hopefully will get over it soon. Scripting has been coming along nicely, doing a bit each day. Haven't gotten around to animating any more, becuase I don't have a lot of time to work solidly.
_______________

09/01/2006
After some help in the Beginner's Tech forum I have done some more scripting. I have recovered after being fairly sick and have been steadily scripting some each day. All the members of the team have now got signature pictures which I compiled for us in MSPaint. I am looking at getting stuck into animating in the second half of this month, and getting as much scripting as I can done until then.
_______________

13/01/2006
Aaarrggghhh! My computer has been playing up lately. I feared I had lost everything because it didn't recognise the hard drive, so I fixed it, and now just today I have a "System file missing or corrupt". :'( :'( Luckily I backed everything up after the hard drive problem and before the system file problem. Progress has been halted for the time being until I can manage to overcome this stupid piece of crap I sometimes call a computer. I am saving up to buy a new computer but I will see how far I get before I can't handle it anymore. ::) Oh well, back to trying to fix everything up and trying to not have a nervous breakdown.
_______________

16/01/2006
I formatted up my hard drive and re-installed Windows and everthing so I can return to working on the game. I haven't done any more scripting since last time, and I have been looking around at computers that aren't too expensive but will still serve my purpose. I don't think I will get a lot done for a while now, though, because my sister is home from overseas with my 4 month old niece that I haven't seen before. I haven't seen my sister for about 2 years, so there is a lot of catching up to be done.
_______________

24/01/2006
I have been doing a bit more scripting, and have had a few ideas on sound and music. Too bad I really can't for the life of me make any sound effects or music, and don't know where to find any. Just finished getting my computer back on track with all of my programs.
_______________

15/02/2006
Lately I have had a few problems getting the internet to work on my computer, so have not had a lot of time to work on Bob Goes Home. At one stage I even thought of abandoning the game, but realised how much work Krysis, sportyjay and I have put into it. And I'm sure that some people were actually eagerly awaiting this game like those who have posted below. I went back and did a fair bit of scripting yesterday, and I hope to have all of the scripting done by the end of the week. I would really appreciate it if someone with some musical talent could please PM me if they have some spare time and could make some music for me. Thanks a lot to whoever can help me.
_______________

23/02/2006
I have been working hard on Bob Goes Home Deluxe, and as a result have finished off and fixed some errors in the scripting and done almost all of the animations in the time of about 1 week. Now all I need is sound effects and music.
_______________

05/03/2006
I have been talking to some friends at school and they seem to think that music and sound isn't all that important. So I have decided to not worry about them yet, and instead I am starting to PM some people about beta testing!
_______________

Enjoy! Now it's time for feedback!
#50
Happy Happy New Year! ;D :=
#51
Quote from: Vince Twelve on Sat 31/12/2005 06:42:05
1) The auto-save function, while well intentioned, is quite flawed.Ã,  The few autosave checkpoints built into the game help to make sure that you don't have to replay too much of the game if you die and haven't saved.Ã,  However, Yahtzee should have been a bit more careful with his placement of the checkpoints.Ã,  For example, I noticed the autosave feature and decided that I didn't need to save, thinking that it would cover my ass if I died.Ã,  After the part in the game in which you
Spoiler
use the bomb to blow up the debris in your way
[close]
you descend down a shaft between two rooms.Ã,  When you go down this shaft, it auto saves.Ã,  However, I accidentally pressed the space bar near this shaft and fell down, through the checkpoint, to my doom.Ã,  The game then auto loads the autosave and I die again... and again... and again...Ã,  It was kind of funny.Ã,  But probably not something you want in your game.Ã,  I had to restart.

I experienced the same thing. I laughed until I vomited so much I threw up my stomach and had to go to the hospital. :P
#52
I think it looks like he is facing forward now which is good ;) but in the back view his left foot is pointing down when I think it should be pointing up. Just see what it looks like.
#53
Critics' Lounge / Re: Tar Man
Sat 31/12/2005 04:17:33
I haven't actually seen the movie so :-\
But in that pic you have in your second post it looks as if it is a scald or burn of some sort to the skin. I tried changing the eyes without changing the size of the sprite but I couldn't get it to work. I am starting to think Ã, that the eyes are actually what makes it look different. In all of the pictures of the movie etc. his eyes are wide open as if he has no eyelids.
Best of luck.
#54
I don't know but I think it looks as if I am looking at the character's back. :-\ I think it could be the trench coat or maybe the shape of the head or both. Other than that it looks pretty good.
#55
Critics' Lounge / Re: Tar Man
Sat 31/12/2005 03:05:02
I think it already looks pretty good. Maybe make the colour on top of his head a little bit darker because it looks kind of like he has a cat on his head or something. :p
And if possible make the eyes a little larger and put the pupil in the middle like in the reference pic. I know it would be hard because of the size.

EDIT: I did a quick paintover. I changed the colour of the top of the head a bit.



#56
Played and finished it. A great game and interesting use of AGS Engine. Makes me want to play the rest of the episodes more and more.
#57
Now for my votes,

Best Idea: Mordalles - how could you go past the ultimate step too far?

Best Design: Neil Dnuma - The BG sets the mood and scene very well.

Best Functionality: Neil Dnuma - Just look at it! It has the air of an adventure game and has a good amount of walkable area etc.

Best Technique: Big Brother - The different shades of snow and immaculate colour scheme just bring this vote straight to you.
#58
Competitions & Activities / Re: The ASCII game
Thu 29/12/2005 11:00:46
Ã,  Ã,  Ã,  Ã,  Ã,  Ã, _____
Ã,  Ã,  Ã,  Ã,  Ã, /Ã,  Ã,  Ã,  Ã,  Ã,  Ã, \O
Ã,  Ã,  Ã,  Ã,  |----------|
Ã,  Ã,  Ã,  Ã,  Ã, \______\
Ã,  Ã,  Ã,  Ã,  /Ã,  Ã,  Ã,  Ã,  Ã,  Ã, |Ã,  \
Ã,  Ã,  Ã,  Ã, | OÃ,  OÃ,  Ã, / _/
Ã,  Ã,  Ã,  Ã, /_Ã,  Ã,  Ã,  Ã,  Ã, |/ |
Ã,  Ã,  Ã,  Ã,  /____Ã,  Ã,  Ã, /
Ã,  Ã,  Ã,  Ã,  Ã,  Ã, \___\Ã,  Ã, \
Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã, \____/

Next: New Years Fireworks Display
#59
Graphics are made by the user not the Engine. So the better at drawing you are the better graphics you get.
#60
Is that a guess Gilbot?
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