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Messages - multi007

#22
Reading the tutoring, If there is a problem with 256 color pallet on some D3d or OpenGL graphic drivers, why wouldn't people just use the 32 bit and only use up to 256 colors, instead of using the 256 color pallet.  In other words, am I missing something with the desire for some people to use the 256 color pallet?

With regards to game resolution - Does AGS engine allow for in-game resolution changes?  meaning, if I set for 640 x 480, but someone's native resolution is 1040 x760 - their game window will look much smaller.  Does ags automatically adjust to the higher resolution?  or does ags have a in-game setting for resolution changes?  or is it expected for the user to adjust their resolution in their graphics card settings?  How do you all handle this resolution dilemma?

Thanks!
#23
Quote from: newwaveburritos on Mon 08/08/2022 23:11:32
Here's the short version:

Sierra style means that you're probably going to want talking heads style speech views since it displays the speech view at the corner/corners.  The difference between transparent and background is simply whether or not it draws a background behind the text.  I've never used whole screen before but that means it takes you to a different "room" so to speak in that you don't see the background where the characters are you'd just see a background and the characters like Gabriel Knight of Quest for Glory IV.
LucasArts means that the character itself animates/talks so your speech view will be an animation of the whole character talking.

You can set all of this in script too if you want to use a combination of the two.  Here are some screenshots.  I didn't do the Sierra Transparent but it would be just like the one with background without the white box.  I'm also using the speech bubble module so the lucasarts style does get a speech bubble around it which it doesn't by default get.  Hope this helps anyway!


THIS ^^ was perfect - exactly the explanation i was looking for.   Thanks!
#24
Quote from: Khris on Mon 08/08/2022 18:37:09
Are you talking about speech modes? Please edit your post's title to reflect what your question is about.

Also, welcome :)

Thanks!  and i was looking for what Newwavebuirritos said below. 
#25
Hi all.  I am reading EVERYTHING I can.  Watching videos on youtube also.  Soaking in as much as possible.

Is there a graphic display or video that shows the actual differences (in General Settings) of Lucasarts, Sierra Transparent, SierraWithBackground, and WholeScreen? 

Kind of like "This is a screen shot of lucasarts".  It has A,B,C."   This is Sierra Transparent - it has X,Y,Z but you cannot do A,B,C like you can in lucasarts"...    and so on...

Im trying to get a feel on which does each one do, pros and cons of each one, before I decide which one to dive into.

Thanks!
multi007
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