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Messages - mwahahaha

#101
So is there a topic or is it anything you like, cause I sort of want to do a game about paranormal stuff.
#103
Wow, that's really good!  You would get my vote... If we did vote.
#104
Yep, sure.  When the final thing is done.

In other news, I had to put off the demo's release because of hosting problems.
#105
Hints & Tips / Re: Minds Eye
Mon 16/01/2006 09:38:51
It might be a dumb question, but what the hell do you do in the second room when your tied to the bed?
#106
Odd, it's not working for me today.

It did the other day, but now it's not!

The reccuring message is:

"Fatal error: Call to undefined function ftp_connect() in /home/ags/public_html/agsuploads/index.php on line 68"
#107
In the interests of avoiding distraction, I have made the executive decision to release the demo without music or sound TODAY.

I will post the link as soon as I've uploaded it.

NOTE: there's a good chance of a re-release with sound, but not straight away.
#108
So, when can we expect this to actually be?  For me, the sooner the better, my school holidays end soon.
#109
The demo should be out by Wednesday, it features the intro and chapter 1 called "the slip".

Also here are the chapter names, open to speculation.

Chapter 1: The Slip
Chapter 2: Inanimacy
Chapter 3: Double back
Chapter 4: Infiltration
Chapter 5: Titanium Cog

If anyone can tell me the video game series reference in one of those titles I'll be happy to let you be one of the beta testers when that comes around.

To give you an idea of the legth of the game, knowing exactly what to do, it still takes me around 45 minutes to play through the demo, so I assume that it would take around 1 hour 15 minutes or so if you needed to figure stuff out... I guess.
#110
I just need to edit a few little things then my chronicles of the shoe: part 1 demo should be ready, is it too late to enter it? I did most of it in 2005.



http://www.adventuregamestudio.co.uk/games.php?action=detail&id=671

Anyway, I nominate it for best demo if I can.

Hopefully I should have part 1 AND 2 ready for entry in next years awards.
#111
I'd have to agree with you there.
#112
Here's mine



He's a stealth ops guy.
#113
Quote from: ManicMatt on Fri 13/01/2006 17:43:59
Veeeery interesting! The supermarker screenshot gave the impression that the game has white minimal scenery throughout, hence why i asked to see more, and now I see it's just that shop, which is just as well...

'cos the screenies you just posted look a lot better!Ã,  ;)

I'm going to redo most of the early environments a little later, because they were quite scratchy and I was still getting used to working with AGS and now I'm managing to put a lot more detail in and make them a whole lot smoother.  I also still have to work on the zoom levels in some of the environments.
#114
Yeah, sure.









Sorry about the bad quality, the pics are Jpegs.

The version I got the screens off was a slightly older version, but the differences are minimal.
#115
After working quite a bit over the last few days I am now around about a third of the way through making it, I just have a few holes in the story to fill and that should be done, graphics are about 50% done and sound is, this far, basically non-existant, however, it's coming along quite nicely.
#116
Sounds cool, I'm looking forward to it.
#117
Hints & Tips / Re: 7 days a sceptic
Sun 08/01/2006 01:37:36
Sorry to dig up such an old thread, but what are you supposed to do after the operator dissapears? I've talked to everyone and gone everywhere, but I can't figure it out.
#118
General Discussion / Re: Hour game bliss
Sat 07/01/2006 05:30:31
Hehe... My MAGS game: Veterans Rampage, only took me a couple of hours.  I wasn't around when the hour games comp was around, but if Veterans rampage is anything to go by, the games it spawned couldn't have been that good.
#119
Could someone please tell me how you trigger autosaves in AGS games like for when you enter a room?  Preferably without coding.
#120
Competitions & Activities / Re: January MAGS
Fri 06/01/2006 09:17:50
Do we have to submit it in some specific place in the MAGS website, or just here?
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