As CJ said, you can use the TCP/IP Plugin, in this case I recommend this page. I guess the best approach would be to write a module based on the TCP/IP Plugin.
On a second thought, the engine itself could provide simple TCP/IP commands, like the ones in the TCP/IP plugin, thus paving the way to many modules (hi-score posting/fetching, login, remote savegames, Msn-awareness, etc).
One more reason for the 'engine' approach. The others are: CJ's support and documentation...
And, of course, last but not least, multiplatform-ness...
On a second thought, the engine itself could provide simple TCP/IP commands, like the ones in the TCP/IP plugin, thus paving the way to many modules (hi-score posting/fetching, login, remote savegames, Msn-awareness, etc).
QuoteThere was a TCP/IP plugin created but I don't think it was ever properly finished.
One more reason for the 'engine' approach. The others are: CJ's support and documentation...
