Quote from: skitzo on Thu 03/04/2008 22:24:30
Like I said above. Try checking out Raknet or python.
Thanks, I'll add RakNet to my stack.
Quote from: skitzo on Thu 03/04/2008 22:24:30
I don't know how complicated programming the code for 1 game to sync between 2 computers is...
Well, I never coded an online game, but I can tell you there are a LOT of issues to think of. For starters, you need to choose between a server-based game or a distributed p2p game. Each one has their share of problems.
Quote from: skitzo on Thu 03/04/2008 22:24:30
The thing I would worry about implementing into the game first would be a wardrobe and character builder so everyone doesn't look the same online.
I dont want to sound too harsh, but if you are going to code an online game, your first worry should be if players can play/interact well, then consider how the avatars are going to look like, because this is relatively straightforward to do.
Quote from: skitzo on Thu 03/04/2008 22:24:30
Again I apologize for not having anything this useful to contribute about what you are asking
It seems to me that you are in a very early stage of your game, so take your time.
Actually, your decisions right now should be based on where you want to start from. If you choose AGS, you get yourself an engine. If you choose Python, you've got, well, PyGame and Notepad.