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Show posts MenuQuote from: lapsking on Wed 21/12/2022 12:45:41...my next idea is when player uses an item on another item in a specific room, specific things happen and if he does the same in the rest of the rooms another thing happens. But I don't know how to do that either.
//from the global script. The function is created when you click on the "..." in the events pane on the inventory item on "use inventory on this item."
function iDagger_UseInv()
{
if (player.ActiveInventory==iFlint){
if (player.Room!=3){ //or whatever room this needs to happen in
player.Say("It's too dangerous to try that right here."); //message which indicates this is possible just not right here.
}
else{
//creating spark code goes here
}
}
}
struct DistFX{
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