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Messages - newwaveburritos

#101
Okay, guess I'll go first!

#102
Quote from: lapsking on Wed 21/12/2022 12:45:41...my next idea is when player uses an item on another item in a specific room, specific things happen and if he does the same in the rest of the rooms another thing happens. But I don't know how to do that either.

The way to do this is with an if statement.  Something like:

Code: AGS

//from the global script.  The function is created when you click on the "..." in the events pane on the inventory item on "use inventory on this item."

function iDagger_UseInv()
{
  if (player.ActiveInventory==iFlint){
    if (player.Room!=3){  //or whatever room this needs to happen in
      player.Say("It's too dangerous to try that right here."); //message which indicates this is possible just not right here.
    }
    else{
      //creating spark code goes here
    }
  }
}
#103
If I understand what you're saying you want the player to make a peanut butter and jelly sandwich.  The bread has to stay on the counter and you don't want the player to make a mixture of peanut butter and jelly because that's not how you make a peanut butter and jelly sandwich.  You want the player to use the peanut butter on the bread and then next the jelly?  The analogy breaks down here, I think.  Is it like a situation in which the player must hold peanut butter in one hand while holding jelly in the other and then they click the bread?  The order of operations is important?

Another work around you could try if you didn't want to update the actual "action text" you could just make some variables and use a GUI that imitates the action text when the correct conditions are met.  Not sure how well that would work with Tumbleweed, though.
#104
I can help out, I think, since I wrote the thing!  It does actually only run in browser right now.  I didn't have time to upload the downloadable version before I ran out of time. Certainly I can add it to the page since it doesn't actually change the game but I wanted to err on the side of caution.  Alt+Enter will get you to fullscreen but I was having problems with the fullscreen popup on itch in that I couldn't always get the keyboard to work and it's actually  keyboard only control.

As to goals there's a magical map you need to find in the second "room" of the maze.  If you get stuck though you can actually just press "M" to bring up the map at any time since I didn't bother to add a check in the game to make sure you actually had the map before using it.  There really isn't a ton to do in the game but hunt down the ghost.  You'll get a bit more direction when you find the map but essentially you're just traversing the length on the maze which is relatively linear in that it's four "rooms" on top of one another.
#105
Dracula has been annoyed by a rude ghost for the last time.  He takes the affront so personally he chases the ghost into his maze of a dungeon where he aims to dispatch that pesky shade from this mortal coil.  Wander a new maze every game while you find ghost-busting tools in this short EGA dungeon crawler.

MAGS November 2022 entry:

https://springstreetonline.itch.io/ghost-hunter-dracula



#106
@eri0o "Don't Give up the Cat" would have also fit this theme lol.
#107
I can't imagine there's not a few bugs in here but you can finish the game if you play it exactly like I did!!

A different maze every time you start a new game!!  EriOo inspired me to do a ghost hunt dungeon crawl and I barely made it in time but it's all there.

Ghost Hunter: Dracula

If you like dungeons this is really the bones of a larger project so stay tuned.

EDITED TO ADD SCREENSHOTS:





Tough to pick just three since the whole game looks so different screen to screen lol...
#108
I have the bones of it done I just need to, uh, add a quick and simple and appropriately stupid story.  Two days should be plenty.  Thanks!
#109
I have something that's almost ready but I'm not sure if i can get it finished by midnight.  I guess we'll see!
#110
One thing I have learned that I've found useful is that the player doesn't have to be the "player" the player just has to look like the player.  If it's easier for you to use something else  like maybe like maybe an object or even a GUI that can't move and keep the player as the player then you could do that rather than try scripting very specific behavior.
#111
I played it a few years ago and loved the graphics but I did not love the gameplay so I never finished it.  Not much to add here I'm afraid lol.
#112
I appreciate your taking the time to post these as I've gotten a number of free games I would have otherwise missed.
#113
Oh, wow, I didn't know that either and I coded it myself the hard way.  Well, live and learn!
#114
That was the problem exactly.  Thanks for your help!
#115
This is maybe a dumb question but I'm having trouble getting this to work.  I can run the demo just fine in AGS4 but when I move the scripts over into another project it doesn't seem to like it.  I just made a new script and copied the body of the DistFX script and header over then added the other part of the code to the Room 1 script but when I try to compile I get:

Failed to save room room1.crm; details below
DistortionFX.ash(16): The struct 'DistFX' extends 'DistFX', and 'DistFX::get_DrawingTransparency' is already defined. See line 5

Line 5 is the header:

Code: ags
struct DistFX{

Is this an AGS4 thing or am I missing something (probably) obvious?
#116
Oh, well, this is awesome.
#117
It would be pretty hilarious if you kept your mock-up as finished art.  This sounds like the kind of game that would benefit from some ample play-testing so lemme know if you need a hand with it. 

(By the way, I sent you a DM about this but I think if you're new to the forum they're pretty easy to overlook.  But maybe you're just not interested and that's fine, too!)
#118
The Rumpus Room / Re: Do you like beards?
Tue 01/11/2022 05:10:20
I don't mind a beard but I like shaving and so I probably haven't had one for about five or six years.  My brothers both have large ones but I just have a mustache.
#119
Oh, nice!  This is the kind of thing that I like!!
#120
Darkness and Denim.  Great name!  Looks good, too! *punch game*
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