Oh, how exciting! Congrats on the release.
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Show posts MenuQuote from: heltenjon on Mon 16/05/2022 19:14:41
Awesome! And then I hope the Creature from the Black Lagoon makes it into game number 3!
int trans = cEgo.Transparency;
while (trans < 100) {
trans++;
cEgo.Transparency = trans;
Wait(1);
}
int thinkTimer;
void ThinkAbout(this Character*, Character* targetCharacter, int thinkTime)
{
gThoughtBubble.SetPosition(this.x-7, this.y-83);
gThoughtBubble.Visible=true;
btnThoughtBubble.Animate(targetCharacter.ThinkView, 0, 5, eRepeat);
thinkTimer = thinkTime*GetGameSpeed();
SetTimer(THOUGHTBUBBLETIMER, thinkTimer);
}
#DEFINE VDRACULATHOUGHTBUBBLE 42 //view 42, dreaming about Dracula
function ThinkAbout(this Character*, int ThoughtBubbleTarget)
{
this.SayBubble("I sure think Dracula is dreamy!");
gThoughtBubble.Visible=true;
btnThoughtBubble.Animate(ThoughtBubbleTarget, 0, 5, eRepeat, eNoBlock);
}
player.ThinkAbout(DRACULATHOUGHTBUBBLE);
player.ThinkAbout(Dracula, 10); //displays the Dracula thought bubble above any character for ten seconds
guiDraculaThoughtBubble.SetPosition(player.x+20, player.y-30);
guiDraculaThoughtBubble.Visible=true;
Button.Animate(VDRACULATHOUGHTBUBBLE, 0, 5, eRepeat)
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