Quote from: Crimson Wizard on Tue 30/11/2021 02:10:07I'm afraid it didn't change the size of the asprset.spr. Do I need to do anything or just run it?Quote from: nightmarer on Mon 29/11/2021 14:32:20
Not sure from which build started, but I will provide you a video.
Actually, I've been testing some of my own games, and it looks like similar thing happen if you have a room without any imported background, then there's a 320x200 magenta rectangle drawn instead of regular black one.
Meanwhile, I made an experimental build that lets select a "LZW" compression for sprites:
https://www.dropbox.com/s/d51t7xnmnwfkzh8/ags-3.6.0--experiment-spritelzw.zip?dl=0
it replaces regular "Compress sprites" option to "Sprite compression type", which has None / RLE (current) / LZW.
Could you check that out and see what difference does this make to your game sprites? I tried this with my games, but the effect was kind of small (but my largest sprite file is around 15 mb).
NOTE that it's best to use this on a side copy of a project, not the main one.
If this does not help much then I may look into adding Deflate (compression used by PNG) or else.