Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - nihilyst

#1181
Wow, Flippy! That's a fantastic piece of music and fits well to this scene. Could also be a perfect lullaby, if there was an appropriate text ...

lullabying cheers
nihilyst
#1182
So, here is the new Tune Contest.

You may probably know the picture "Café de nuit" by Vincent van Gogh. If not, here it is:


Imagine this picture was a scene of your new adventure game. The challenge is to make a piece of music that fits to this scene. Everything's allowed that is composed by yourself. Make a MIDI or do something else, but don't take parts of other people's songs.

Well, I hope that fits and wasn't been a contest here once before.

Enjoy your life, with or without music.

van-goghing cheers
nihilyst
#1183
Can't remember any maze in Space Quest 3. If you mean the pestulon bureaus in the end, I don't think they were ... er ... "mazy" enough to be called a maze.
#1184
Well, don't know really: Am I supposed to start a new music competition?

questioning cheers
nihilyst
#1185
Although I have posted here some times before, I am still new to the show. Living in a small town in Germany, I'm spending my work time on alternative civilian service; in my free times, though they are sparsely sowed, I'm writing novels and short stories of nearly all genres. Furthermore I am an unsalaried worker on juvenile labour.

I'm trying to create a little adventure on my own, but since I have much work to do, I hope, that I can spend more time on it in my vacancy this summer.

I hope, you all enjoy your time on the AGS forums.

newbieish cheers
nihilyst
#1186
There a some rules, that I find essential for any adventure game:

1. Puzzles and storyline should be woven together. There's nothing more silly than doing something no one can comprehend.

2. Puzzles should be growing in their degree of difficulty or be of the same degree throughout the entire game.

3. Dialogues should contain valuable information for solving the puzzles. Important dialogues shouldn't completely disappear after hearing them.

4. It should be clear what to do. There were some games, in which I stood there right in the beginning asking what I'm currently up to. It should be comprehensible, why characters are doing, what they are doing. That's kind of authentic.

There are some more, but I currently have a loss of wakefulness, and will therefore go to bed now.

sleepy cheers
nihilyst
#1187
Critics' Lounge / Re: Old Inn background
Thu 07/04/2005 18:10:43
With my monitor's normal brightness and contrast settings, I didn't see any grass. Had to turn the brightness on full power, to see anything. But what I saw, was quite good.
#1188
AGS Games in Production / Re: Hero Theorem
Tue 05/04/2005 22:20:00
I must admit, that your style of backgrounds is very outstanding. The green touch gives it a more neon or metallic touch. I like it this way.

How did you do the images? What are your steps from the first idea to the final background? It interests me, because I'm really astonished by your artwork.

cheers
nihilyst
#1189
I'm astonished. Your picture looks really good. Only the door looks a bit too simple according to the rest.

Wow. Wish I could draw like that.

wooden cheers
nihilyst
#1190
Didn't use two guitars. Just set one looping in background, and improvising on it. Making another song in this style (background loop + impro) is no problem and should be done very quickly. With changing background it would be some work to do, since I am not a musician at all.

But I have background-loop-stocks en gros. If you need something, may it be spooky, relaxed, fantastic or something else, let me know.

cheers
nihilyst
#1191
John Paul II. told us to love, and not to hate. He knew that it is impossible for the human mankind to totally believe in and live love, because God is Love Absolute. But he didn't say: "Fuck all those people off, they don't believe me anyway." He consistently told us to love, to spread peace all over the world, for that we shouldn't forget it. And that is, what made him so unique, because he lived, what he said, until he died.

And the other things about homosexuality. I'm sure, that he didn't want to offend anyone about his feelings and affinities. Maybe he just saw into the future, saw, that the basis of Human Mankind and the World itself is the children, the youth. And he assumed, that, if two men are partners, there can't be any new life.

John Paul II. was also a Pope of the youth. And I doubt, that any other pope following will receive so much attention from the youth than he did.

God may bless him. It's probably good for him to have done it.

cheers
nihilyst
#1192
Critics' Lounge / Re: Atlantean background
Tue 05/04/2005 20:03:46
The ruins on the ground look very good. Somehow reminds me of a level in Worms.

cheers
nihilyst
#1193
Sorry, but I had to pack the files in a .rar, because my webspace-provider doesn't allow .mp3 files.
#1194
Here it is!

Sounds best when you're not in the room, in which it's played.

a mouthful of cheers
nihilyst
#1195
I didn't like the action sequences in Broken Sword 3. Just pressing a button or running away in time was kind of shit. And when you didn't get it, you had to watch the whole sequence from the beginning and do it again. That was frustrating.

Nothing against action sequences, when you don't have to repeat the same cutscene over and over again, if you sucked.

But I think it'll be nothing to say against adventures without any action sequences.
#1196
Hi!

Your tune sounds very interesting, though not as a background music for a main menu.

Though I'm not very keenminded on editing or writing in midi, I did something at my guitar. This sample doesn't really sound like your original, because I didn't want to "copy" it due to my lack of free time.

When you appreciate the sound of a guitar in some way, then contact me, and I'll be pleased to make it better, sounding more like you have played it at first.

Here you go!

If you should need some other guitar sounds in your game, don't hesitate to contact me. I'll be grateful to help you.

cheers
nihilyst
#1197
Had to laugh ...

Really funny. How did you come to this idea?

cheers
nihilyst, who doesn't eat apples anymore
#1198
Played a bit with the picture:
- made the prow round.
- changed the shadow of the funnels
- shadowed the water, though it's shit
- added some smoke, though it's also shit



I like to play around with other people's pictures. Didn't want to modify the water and the rest of the ship. 't was just a try.

cheers
nihilyst
#1199
Yeah, Ben Jordans fourth case was nearly absolutely brilliant. Clever dialogues, atmospheric and with nice puzzles all the way.

The cellular phone was quite interesting, although I on my first tries I was way too slow, and almost every time it dialed, when I hadn't finished the number. Dialing should have been done with an extra button.

The trapdoor looked strange and a little bit wrong in perspective.

The notebook was some kind of redundant.

The animations were wonderful, but ...

... it was too short. What a pity!

benjordany cheers
nihilyst
#1200
QuoteWell, this game is going to have a deep story with alot of twists...but I don't think that precludes it from being an adventure game. If you don't agree, go play Longest Journey or Gabriel Knight: The Beast Within.

I agree, but what I wanted to say, is, that I would probably prefer it as a novel.

BTW: Is "Realm of Darkness" the working title or do you already plan it to be the final title? "Realm of Darkness" sounds very ... profane to me, and it would be a mess, if such a cool and complex story - like yours is certainly going to be - would be stereotyped be it's title.

cheers
nihilyst
SMF spam blocked by CleanTalk