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Messages - nihilyst

#581
Aeons ago, there only was one way to prove your strength and courage: to master the journey to the top of Crwth Mountain.

2x
#582
A song by me and a poem by German expressionist Georg Heym, called "Letzte Wache" (The Last Look-out).

CLICK HERE
And don't ask for rhythm, please ;D

cheers
nihilyst
#583
Critics' Lounge / Re: More painting practice
Sat 25/07/2009 15:46:00
It certainly is appealing to the eye and a huge improvement. I like your threads; you're like a flesh and bone sketching machine :D
#584
I like the shaded one better and agree with the previous posts.

But there's some issue with the sky going on. In both versions (but worse in the second) it looks like a paper cutout attached atthe corner of the house, kind of like a backdrop in a theatre. Don't know what's causing it, though, maybe a lack of depth.
#585
I really like the new version, although the charm of the old pixel backgrounds never can be matched. Fortunately you can change between the two. The voices are great, although I never heard the other games in English, so I can't compare them.

But what's really a problem is the controls. If I have have to switch to the old style game to swap the grog between the mugs, something's wrong. How could they fuck this up?

But nevertheless, it's worth the cost.
#586
Quote from: Mr Matti on Mon 29/06/2009 01:53:41
Nihylist, isn't it the very same in german? At least 1-3, I'm not quite sure about 4. I've always been very good in grammar though I don't know anything about grammatical theory.

Not really, though it differs from region to region. 1 and 2 are nearly the same as in English, if not the exact same thing. 3 and 4 are progressive forms, that we don't have in German; we have to find a way around it, 3 with a "gerade", but I don't know, if you can express 4 in German without lossing some of its meaning.
#587
What I always wanted to know is: What's the difference between these examples:

1. I painted the room.
2. I have painted the room.
3. I was painting the room.
4. I have been painting the room.

I guess you use 1 in a normal narration, 2 if you are in the present and refer to something you did in the past, that still is of matter now, 3 if you want to introduce a scene, that is interrupted and therefore not complete yet (I was painting the room, when suddenly ...), and 4, if you refer to the act of painting itself (like in "Wow, you're splattered with paint.-- Yes, I've been painting the room).? Or am I totally wrong there?
#588
Critics' Lounge / Re: Background depth
Mon 15/06/2009 22:12:18
This looks outstanding, subspark. If I have a bit of spare time to do some art again, I'll think about what you've done here. Unfortunately, hand-painted trees always have been one of my weak parts ;)

Anyway, thanks for the input.
#589
Yeah, I think Darth has a point there. Your store looks nice overall, but I never saw one with shelves that empty.

Although it's a completely different style and is somehow an extreme example, see how the mass of products conveys the illusion of a "real" store. -> Click here
#590
Thomas Regin has a nice demoreel with a good implementation of voice. I thought it was very professional.
#591
That's a nice little game you got here. It has a unique feeling to it, the music is cool and the puzzles really creative.
#592
Completed Game Announcements / Re: Breakdown
Sun 26/04/2009 17:54:14
Nice little game. Well done!
#593
Wow, AIMP 2 really got me. What I hated about the newer versions of Winamp is that they took a huge amount of space on my desktop, and I didn't use the most of it. Thanks for sharing.
#594
Critics' Lounge / Re: Background depth
Wed 22/04/2009 15:05:43
C'mon, Misj', you're joking. Seeing a bunch of green pixels and talking about Swiss Pines? That's ludicrous. As far as we know, they could be 12 m tall. End of story.

Since there's some consensus here that they're too huge, I'll resize the trees.
#595
Critics' Lounge / Re: Background depth
Wed 22/04/2009 01:55:22
#596
I tried it, and it looks very good. Thanks for sharing it with us :)
#597
Critics' Lounge / Re: Background depth
Thu 16/04/2009 16:35:20
Hi, subspark,

thanks for the suggestions. When I have some time left, I'll see what I can do.

EDIT: No, I'm using ArtGem.
#598
Critics' Lounge / Re: Background depth
Thu 09/04/2009 20:03:09
@progzmax: Thanks for the suggestions. I didn't really know what to do with the water the first time, so I guess it ended up rather "thick".

I gave it another shot:
#599
Critics' Lounge / Re: Background depth
Wed 08/04/2009 23:11:21
ARGH! Now that you name it, I should have known it ;P





- Gave it a bit more colour depth and a new layer.
- Added some things: cave, bridge, wind facilities.
- Changed the tone a bit.

Thanks so far.
#600
Critics' Lounge / Background depth
Wed 08/04/2009 21:02:43


2x


Hi,

today I started making backgrounds again. So I took my old-fashioned tablet and started drawing. I wanted to do a landscape, like something you would use as an overview map. I'm quite satisfied with the sky and the overall look of the landscape, but it somehow looks very flat. I guess that has to do with the poor flat composition on one hand (including the rather sad use of a fence in the foreground) and with the use of colours and lighting on the other. Now, besides changing the complete composition, how can one add depth to an image?

Thanks in advance
nihilyst
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