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Messages - nihilyst

#701
Quote from: hieronymous on Mon 25/02/2008 05:53:54
and maybe add an "Are you sure you want to Quit" message? (although my own response is always "Yes, of course I'm sure, otherwise I wouldn't have DONE IT!")

Imagine you wanted to press F1 to view the help and just miss the key. Boom! Progress lost. I agree with you, if it was a combination of keys to press, e.g. alt-x or something. You do that on purpose. But keys you might hit accidently should always bring up some confirmation dialog. My opinion.
#702
Just started playing, and the graphics, sound and music are awesome and used very effectively.

A few suggestions so far:
- Get rid of the talking portraits, when we the characters are shown full screen.
- Get rid of the "I'm not close enough" comments. It's annoying.
- Pressing ESC quit the game without confirmation, but I only wanted to see a menu or something.

Otherwise: Thumbs up!
#703
Depending on where the sun stands, the shadows are strangely placed. Other than that, I really like the overall simple style and the colours.
#704
Quote from: Emerald on Fri 22/02/2008 17:29:25
That's a fair point. But I really would be equally happy writing anything (within a certain degree). So, I might as well do something that other people are going to enjoy. Besides, the most likely thing to happen is that I'll get bored - but the more people who are enthusiastic about what I'm trying to do, the more I'll feel guilted into continuing :P

As long as you for yourself like the idea, do it. I couldn't imagine writing a story, that I personally dislike.

I prefer the "Time Keepers" idea. I'm fond of time travelling stories.
#705
There's a download link in the first post of this thread.
#706
Nice presentation, SSH!

Congratulations to all the winners and nominees. 2007 has been a very productive and good year. We had many many great games. Let's hope that 2008 will be as good or even better.
#707
Background Blitz is now called Mockup Blitz, where you have to create a background, a character and an interface all at once. BB isn't dead, it's up to the winner to decide whether there will be a round of BB or MB.
#708
I hear the sounds, but too bad you got rid of the extra lives. I quite liked the garp gliss.

I didn't beat it yet, but I'm getting better.
#709
The right wall is somewhat confusing. Who would decorate a blank wall that way? I would try to hang a panoramic poster or picture on the wall.

And what kind of light source is that. Look too sharp to me.

I agree on the scrolling problem Tuomas mentiones.

Otherwise it looks good. I like the texture on the back wall. The chairs do look a little stiff, though.
#710
Quote from: Radiant on Tue 12/02/2008 20:18:04
Issues:
* Likewise, you can't skip through the dialog (with the dragon) - you can't even use enter to skip to the next line. If this were an adventure game, I would immediately stop playing upon noticing that.

I could skip the dialog with ESC. EDIT: Ah, now I got what you meant. Yeah, you're right. You can only skip the whole dialog, but not the single lines.

Quote from: Radiant on Tue 12/02/2008 20:18:04
* The bridge scenes are too random - it is possible for two fireballs to launch simultaneously, which is an instant kill.

It isn't, in fact, since the upper one is faster than the lower one. It's possible (but nonetheless hard) to dodge them.

Quote from: Radiant on Tue 12/02/2008 20:18:04
* I find the rooms a decent challenge so far, but lose all my lives to the bridge scenes. Imho the game would be better with more rooms and less bridges; incidentally, most castles in real life have more rooms than they have bridges.

Agreed. But the bridge scenes are easy once you get the pattern. Now I usually die in the two dragon rooms.

cheers
nihilyst
#711
Okay, now it's really challenging. I'll try to beat it at least once.
#712
General Discussion / Re: Ideas for drawing
Tue 12/02/2008 01:32:29
I seldomly begin a pixel background with Photoshop, although it can be very handy when it comes to organizing layers. I use ArtGem, some kind of a better MS Paint, which you can find somewhere here in the forums.
I use Photoshop to adjust the colours of an image.

But sprites are something I'm really bad at, too. Guess I can't help you there.
#713
I've never encountered the highscore screen problem again. So, probably, I something must have gone wrong with my machine.
#714
156265


Okay, I'm through with it. After playing it again and again, I finally decided to kill myself. If you beat it once, you can beat it as often as you want. It's only a matter of time then.

Anyway: Great game! Good work!
#715
Hm, about the brightness thing.

I played it on two computers, one having a normal monitor, one having an LCD. While all was very bright and clearly visible on the LCD, I had trouble recognizing everything with the normal monitor, even with all the setting of my monitor and the game set to max.

And yes, the highscore screen still animated, while nothing else worked. I don't think it's a bug, it's too untypical. Must have fucked up something.
#716
scroll down
#717
Great and addictive game, although very hard.

I don't know if this is a bug or not, but just a moment ago I went game over, and on the high score screen the keyboard didn't work. I couldn't type in a name, couldn't press ESC, I couldn't even get out by pressing ALT+x.

EDIT: After the level with the flashing boxes it gets quite easy. Before that I found the levels very hard. It should be the other way around, I guess. Or maybe I'm just too dumb to play. The hardest levels in this game are the destroyed bridges; I always jump into the water.
But great game, nonetheless.

EDIT2: Oh, and a question: Why is your highscore lost when pressing ESC after you beat all the levels?
#718
Sound like something I couldn't get to work -- ever.

Great work. I hope you won't get too frustrated with it. I'd really like to play this game.
#719
She gazed at the girl in the mirror. Fat. „You will do it, Sarah”, she promised. “All you have to do is being consequent. I'll do it.“ She skipped supper, put on red make-up and went to the party.

Two hours later she lay on the dance floor. Pale, thin. The ambulance came too late.
#720
Hints & Tips / Re: Help with Byzantine
Fri 01/02/2008 21:50:03
Isn't Byzantine just a demo? I don't think you can get any further than the office.
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