Your examples are precisely why I do not want to use the 5 frame background. Y'know, you should have given me an epilepsy warning.
In AGS, you can have multiple, random animations using the same set of sprites. They can fire off every...say...10 or 20 seconds using random on a timer and using a different delay in the loop for each object. I already have multiple animations using both of these processes (crows flying around a castle wall, smoke billowing from chimneys afar, etc.) and they work really well. I think my biggest challenge will be staying under 30,000 sprites....YIKES
In AGS, you can have multiple, random animations using the same set of sprites. They can fire off every...say...10 or 20 seconds using random on a timer and using a different delay in the loop for each object. I already have multiple animations using both of these processes (crows flying around a castle wall, smoke billowing from chimneys afar, etc.) and they work really well. I think my biggest challenge will be staying under 30,000 sprites....YIKES
