a hacking minigame can easily disrupt the pacing and flow. For a point and klick adventure, immersion is essential, and immersion is too easily disrupted by bad pacing.
Treat your minigames as puzzle, and make sure the puzzle makes sense within all contexts. otherwise it may just break immersion too much.
Treat your minigames as puzzle, and make sure the puzzle makes sense within all contexts. otherwise it may just break immersion too much.