Quote from: ProgZmax on Tue 22/07/2008 22:30:08
What looks wrong with the room is that it slopes outward as it moves up, rather than maintaining a square shape, and this skews all the doors and angles strangely.
Nothing wrong with that - it's just two-point perspective (with one vanishing point in the centre and one far below the image). This is geometrically correct as the eye level is closer to the ceiling than to the floor. I agree, though, that it looks odd in an adventure game, where one-point perspective is pretty much standard.