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Messages - passer-by

#21
General Discussion / Re: Greece in trouble
Fri 12/12/2008 02:56:58
Quote from: Nacho on Thu 11/12/2008 21:47:14

I thought autolabelled "pacifists" and "progresist" people would agree with me, but apparently they find "buts" when the people who starts their revolts has ideas they sympathy with... It' s funny. Patethically funny, but funny.

I don't recall saying I approve riots. I only said that sometimes waiting for the elections can be disastrous. I also think I said that violence brings bitterness and vendeta and that I don't like it.

I fail to see where I said I approve riots, really.

@Rick

what two governements? I didn't mention governments.
#22
General Discussion / Re: Greece in trouble
Thu 11/12/2008 21:09:32
Quote from: Nacho on Thu 11/12/2008 20:10:24

Why?


Because in four years, you can change the prospects for four generations of school students, by changing the exam system from class to class and/or to University every year.
Because you can bury families in debt with your monetary/tax/salary/basic goods' prices policy.
Because you might have brought a really 'ugly' law that puts weak groups, like handicaped  people or minorities, in danger.
Because you may be not good enough to protect your people in international crisis or help them when disasters occur.

And so many more examples. If we only have  this one lifetime, four years is a very long time to waste.

Again, I'm not taking the part of any political party in here. Plus, this kind of 'revolution' is not my style. I believe in education and elections, really. I also believe that violence brings vendetta. I don't like vendettas.

I was waiting for this to happen starting off of some police stupid reaction ever since every police action went under the microscope some months ago, trying to make heroes out of some rioters. Each and every time the media focussed on that. This time, with the help of some badly trained and probably hot-headed person, it worked.

It is scary to think what will happen next.
#23
General Discussion / Re: Greece in trouble
Thu 11/12/2008 18:13:18
Quote from: Nacho on Thu 11/12/2008 17:42:16
Petter:

A) How can you know it's a "National" reaction?

I don' t know how big Athens is. Let' s say it has a million people. 20,000 rioters would be a lot

About 5 million legal inhabitants. Rioters are less than 20.000, protestants are many more than that.
People might call it national because it has spread in the greek province and many cities are reported to be in turmoil.

The political party on power is irrelevant, things like that happen all the time. This time is slightly worse because of the number of cities that participate.

If the last years are an indication, this will only lead to bitterness and vendetta between certain political and professional groups, which will lead to more violence and reactions.  Nothing more, nothing important. This is how all street fights end in Greece the last years.

*is afraid this is the case, once more*


About democracy: It is exactly about what people elected. When people realise they voted for Miss Greek Summer and ended up with some ugly old wench, then I guess they must do something about it, right?



#24
General Discussion / Re: Greece in trouble
Thu 11/12/2008 16:04:59
Quote from: RickJ on Thu 11/12/2008 15:07:51

Makes one wonder what sort of university degrees they have? 


All kinds of degrees, I assure you, from teaching, to entertaining, to fixing, to healing.
All those people have voted twice (2X) in the past 5 years.
#25
General Discussion / Re: Greece in trouble
Mon 08/12/2008 18:10:02
I say, ban the trigger-happy, aggressive, oppressive, sold, corrupted police and let the innocent civilians and political fighters do the patrols and deal with crime. Without guns. Or nightsticks. Or teargas.

Give me a break!

This was the golden opportunity for the media to avoid talking about certain events that have been quite uncomfortable for some powefrul greek people for quite some time now and concentrate on this mess until christmas shopping and national budget voting is over. Just my opinion.

The political party in power is irrelevant, thise things tend to happen and /or get the media attention when the media try to avoid awkward subjects.

The event itself will be clarified after some weeks, but what remains is the noise it makes at a certain period.

That said, of course I'd prefer an alive teenager and a policeman having just another of those days....
But somehow police always seems to be the aggressive part and 'civilians' are always unarmed, innocent and caught up in a riot by mistake. To me, this coincidence smells bad.
#26
General Discussion / Re: Greece in trouble
Sun 07/12/2008 16:48:30
Just a passing remark:

I do believe the dead kid should be alive and well and rebelling. But

was not shot dead while strolling in the park holding hands with somebody young and cute.

It seems that everybody forgets to mention the situation under which this **** event happened.
#27
I play normal or easy. In mohaa I never got past throught the first scene in days when I tried medium or hard, so I went with easy. Took me weeks.

Unless it is a very easy game, I don't go for difficult.
#28
Hints & Tips / Re: Ben Jordan: Case 7
Sat 20/09/2008 18:51:30
Quote from: Sugar 'n' Spice on Sat 20/09/2008 18:22:41

I am not able to solve the puzzle  :'( ... i know which buttons to press its made pretty clear in this thread BUT i cant make out which button represents what!!! I must be dumb  :-[

Hold your mouse over each button, I think it shows the description
#29
Hints & Tips / Re: Ben Jordan: Case 7
Fri 19/09/2008 21:16:03
Thanks!

Now I'll spend my time wondering
Spoiler
what Percy is really after.
[close]
#30
Hints & Tips / Re: Ben Jordan: Case 7
Fri 19/09/2008 18:21:33
Spoiler
I 'm in the secret room in Bianchi's office and I don't know what to do
[close]

Help?
#31
In this new picture, all surfaces are roughly filled and shaded but the house. The walls are very detailed and I think it is in contrast with the rest of the picture. Maybe use bigger stones (?) for the wall?

On the opposite, I'd like to see some more shading on the grass.
#32
General Discussion / Re: AGS tips.
Mon 28/07/2008 16:13:41
You spend years creating the first 90% of the game and eleven hours for the rest of it. Mistake.
People *will* notice.
#33
General Discussion / Re: I like my work.
Mon 28/07/2008 16:03:00
Egocentrism, maybe, but it is also something more.

When you work on something, you are familiar with every step of its creation. You know every bit of it. It is on your mind, you are over-familiar with it, if I may say. You know how the parts fit, what is behind every tiny bit of your work, what may be missing. Every bit. But you have not yet perceived it as a complete whole, a self-standing work.

I spent years writing some kind of text. Every word was familiar, I knew every twist. But when I read it as a whole I'm still surprised it actually is a complete story. It's not the same. I somehow don't recognize it. Oh, well, I recognize every word, but when read as a body of text it feels like written by a stranger. I'm not sure I can explain it exactly.
#34
General Discussion / Re: Jason Rohrer
Wed 23/07/2008 21:43:20
Quote from: ambientcoffeecup on Wed 23/07/2008 21:06:40
which has left me with 1000's of wasted hours and no portfolio work to really show for it.

It may sound silly, but one thing business people fail to recognize is the value of a long list of early freebies and constant experimenting.

It is what famous people struggle to have in their CVs instead of "was born in an artistic family" to conceal the fact that their only encounter with arts was by proxy.

Look at how people like politicians or big managers try to "sweeten" their profiles with a human touch of charitable acts they're supposed to have done at young age.


Do you really, really consider experimenting, long practice, trial and error, long hours of researching creative strategies and fighting "musicians' block" as wasted time? Without the pressure of an low-paying employer waiting for immediate, flawless results?

::)
#35
I'd like to see more serious games, but I don't like the word "should" in your question.
Inspiration is what it is. When forced, it is not inspiration anymore but commanded creativity.

The maker defines the character of a game. Anything that is out of character is badly made, if you ask me. games are not an exception.
#36
Quote from: EldKatt on Mon 14/07/2008 20:18:55
Personally I can't really imagine a name (except my real name) that I would be comfortable using when I want to make a decent impression on somebody who doesn't know me well...

Unless, at some point, you don't want to have your real name directly connected to something irrelevant to your job. It is easier to have a "crazy" but decent "the early years" email address to show with it.
My email is not 'passerby' but it is not my real name either, as I also use it for forums, blogs and all non-job related activity. I use my full name email only in strictly professional, legal or otherwise "official" correspondence.
#37
Quote from: Snake on Mon 14/07/2008 18:38:44
This is off topic, but personally (and I'm also not trying to sound like a cunt) I don't see the need for 1064x768 screen resolution or even 800x600 other than for non-adventures. Can someone explain this to me?

I'm sure it would be pretty if done with professional quality, but I've seen some games use the 800x600 resolution when there was absolutely no need for it.


I have noticed that AGSers provide more commercial games than  in the past. Or is it my idea because I don't come here too often anymore? The more features, the better. Why let those people switch engines easily when they can have their old beloved AGS behave the way they want it to?

AGS is also a good tool for non game applications. Like an interactive student test, or teaching material or anything people can think of. Big resolutions help if you are going to take the easy path and use ready - made backgrounds.
#38
If you need a username, pick whatever suits you best. But if it is going to be included in your email address, make sure it is something you can forward emails from or show off your work (games?) in some years from now.

I don't like sticking with the same name online. I also close email accounts with those usernames when spam filters can't make it any more.
#39
Quote from: Joseph DiPerla on Thu 10/07/2008 16:17:14
This has been a curiosity for me as to why most people dont use 3.0 since it is far more feature filled and powerful.

First time I tried to upgrade an old game in the making to AGS 3, it couldn't find the plugins. Fixed  that and haven't been able to save this upgrade ever since...
Not being good at coding to find what I've done wrong in 2.7, I just keep postponing the issue...
#40
General Discussion / Re: HEY YOU GUYS!!!
Fri 11/07/2008 15:57:39
I have seen it when I was young. I'm still quoting it. I liked it. I've also seen Madagascar. Seven times in one week.  :-[
I liked both, for different reasons. I didn't value the foul language but the expession of some normal childish craziness, adventure-seeking and healthy disobedience. Some good scenario lines, as well, of course.

I hate pokemon-style films.
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