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Messages - passer-by

#241
I don't think of them as colours...only shapes. Colours depend on the context...When I'm reading about a number 4 on a door I think of silver, when it is a calendar entry, I think of black...
#242
General Discussion / Re: Real life game
Tue 20/09/2005 17:33:56
Quote from: Ashen on Tue 20/09/2005 17:25:28
I think it kind of has to be limited to one area because if Andail/another organiser can't get to the place to leave clues, or the player can't get there to pick them up, it just seems a bit pointless.

I was thinking about actual items that Andail knows about  and turns them into clues or something...He can use an already existing "note" but give it a different meaning.
A physical prize is not necesary, sometimes the thought of being the winner is more than enough, but I wouldn't spend 1500 E just to go and look for a clue, that's why I mentionned different places...
#243
General Discussion / Re: Real life game
Tue 20/09/2005 16:28:16
Quote from: Vince Twelve on Tue 20/09/2005 03:21:55
Or will you be counting on the curiosity of the players?

If it is random and you count on someone's curiosity, be prepared to lose many of the "hints". People may just tear/destroy them...This may also happen if you have a set "team" of players but the clues are left to be found  by anyone.
As for setting the game in a real city...I think only the people from your country will look, or the odd tourist...Unless you tell us what is the prize of course,   ;)

I also think that the clues should be something that can be found easily, like a note but not so easily that it is blatantly obvious. A note on a coffee table is risky, a note in a book at the library is better, some handritting on a public but worthless document (telephone directory) is even better, in my opinion.

Does it have to be restricted in one region? I was thinking of locations that  can be found in travelling agencies' guides, online or in school books and where a person can go or might have already gone. This way more peopel could get involved.

It is likely that there will be no secrecy. Which means that you are likely to attract irrelevant, bored people and the police might think it is a gang or something...

It is an original idea overall, but I think it will be harder to realise than you think...
#244
Quote from: InCreator on Sat 17/09/2005 01:49:01
If the conflict lasts long enough, it becomes somewhat traditional: Parents raise their kids telling that other nation is evil, kids see it theirselves while growing up in a middle of conflict, etc.

This is roughely how it goes. But this is a consequence of "brain-washing". A war occurs, history books write about it, peopel distrust other people's defense plans, they may start killing each other if the leaders are subtle enough to make themn believe the othe rnation is dangerous as a "nation" and conceal the fact that it is the leaders who do that. We had various wars with many nations, but we don't hate the citizens. They can be our friends, we can have  mixed marriages, we certainly travel to their countries...ther's just that memory of a previous war that we are afraid of, that someone may restart the war.
There 's no other way I can explain the way we interact with them in everyday life, until someone makes us believe that even the other nation's small babies are evil.
#245
Quote from: Farlander on Fri 16/09/2005 18:28:03
I don't imagine those risky sportmen doing something they really fear. It is just that their definition of fear is different to our.
I tend to agree, I guess. It may not be fear of injuries, but fear of not feeling self confident or unique. I wanted to say that if survival was the reason we kill people then fear of injury should be our strongest instinct and it isn't.
But I have noticed that those people (I don't mean the foolish show-offs) respect the security regulations. I haven't seen one of them not wearing helmet or whatever teh regulations say or checking their security belt , rope, whatever or not having all the relevant information (weather, distance etc) at hand before they proceed.

#246
Fear should be connected to survival instincts. We ignore or fight our fear to protect...what? Is it fear or something that we fear of losing? I know, fear again, but in what sense?

I agree there is no way someone can be completely detached from any system, but that's why the various communities have appeared... They are working on that... :(
#247
Quote from: nikolasideris on Fri 16/09/2005 14:09:03
I think that doind both of these succesfully takes a lot of time and it's called History.

*History is what we make of it. Unobstructed access to the relevant sources is what is needed, so we can have impartial History. But I don't think it is feasible, there are too many people who seek power to let this happen.

*Fear is a reason, but I don't think it's humans' strongest point. We drive in a blizzard, jump from planes for fun, cross wild jungles and swim among sharks. Where is the fear in here? I don't know what it is that makes us willing to kill, but I'm not sure it's fear.

*When you are out of the system you always think the ones who belong to it are starnge, no matter how much information you've got. When you are in it, you see the outsiders as strange and don't understand why they comment on things you find normal (like parking the greek wayÃ,  :P ). More than fear and power, the sense of belonging is the strongest factor, in my opinion. Or the opposite, hate for those who belong somewhere. We generally protect our family even if we risk to die or lose our money/position. We generally protect our homeland with the same risks. We find people who don't feel that way "strange" and "dangerous". We'd sacrifice many things to protect the "group" we belong to. And we modify History to suit our explanations.
#248
I was following the train tracks until they went underground, then I got lost. At least pin is placed within the city borders...
#249
Critics' Lounge / Re: illustration
Wed 14/09/2005 21:49:37
Cute!
It would look more realistic if you made her calves smaller or her thighs rounder. Either she has curves or she doesn't.
I like the expression on the teddybear's face. Like a fed up pet.
#250

Well, cp was rather dull (C.P.: Cybernetic Person) so I cheated ;)

Cybernetic
Humanoid
Responsible for
Immediate
Sabotage,
Thorough
Infiltration and
Nocturnal
Assassination.

Whoops!!
#251
Quote from: InCreator on Tue 13/09/2005 21:10:35
* Global pollution drops near zero, rainforests are saved
* ...which means no unemployment, stressing education race and so forth - hunting and fishing are not that hard to learn
* Number of different diseases takes a hard drop, especially tropical ones

I don't know about rainforests but I'm sure we'll find a way to keep the global pollution at its current status.
Nothing is *really* hard to learn, but this doesn't mean equal opportunities. Good work places will always be hard to find.
You forgot TAXES!
Tropical diseases disappear but we get new ones by feeding the penguins with modified crops and causing local algae to resist to the bacteria we brought from home.

My suggestion? Stay home and do your best from there...Why do I need a pool at my backyard when I live within walking distance from the beach?

[hint]I know the thread is jokish [/hint]
#252
Critics' Lounge / Re: 2 backgrounds C&C
Tue 13/09/2005 17:59:25
I like the style and the colourful rooms, but I find they are too clean for a school.
#253
Quote from: Akumayo on Sat 10/09/2005 06:54:57

Add to the list if you like, we can't prolong society's downfall any longer, so let's support it!!!Ã,  ;D

At work, during those 10-hour seminars, to a group of females...

"You must be prepared and ready to give the clients whatever they want, at the moment they ask for it. They may shout at you or worse, but their psychological status is part of your job, you have to endure it or else they will not pay for your services. You work under difficult circumstances but relieving their stress and doing your best to help them is what you are here for. They may say whatever they like, they are the clients and you have to keep smiling and being friendly."

#254
Quote from: Zor on Sun 28/08/2005 09:58:31
Oh god, how could I forget Philip Marlow? Please forgive me! :D hehe.

I love film noir detectives, especially in the early B&W films...so I enjoyed Discworld Noir...I'd like to see a classic detective game with good puzzles... (yes, that was a request, you hear me??  :P)
#255
Quote from: Hotspot on Sun 28/08/2005 10:00:57
This is probably due to your connection, which have you got?

Broadband.
It seems it uploaded an empty file though, because when I tried again it said file already exists but when I test-downloaded it , it was  0 kb.
#256
Quote from: AGA on Sat 27/08/2005 21:45:20
As it is, upload your files, here.

I tried to upload a zip file, but it killed my connection three times in a row...Any ideas?
#257
MSN because all my "contacts" have moved there. When they had ICQ I had ICQ etc. I have tried Mirc but hated it. I used to sent them emails instead.



#258
General Discussion / Re: I was just fired.
Fri 26/08/2005 16:16:43
First, I'm sorry to hear you lost your job like that. Don't try to make them take you back, it will be a loss of time. They will be prejudiced and you'll probably be the one to pay when a collegue will actually steal something...

Second, get a new job asap and try to be as good at it as possible. If your finances are not that bad, going to your previous boss may not be a first rate idea...You will find it difficult to leave when you find something better (I think you'll want to leave them again, there must have been a reason the first time).

Only after you'll have worked at your new job for some weeks and been good at it, write a "sorry and thank you" letter to the ones who fired you, not to accuse them but to explain things and show you still respect the company.This will help with future demands for references...
#259
Quote from: blunder1983 on Fri 26/08/2005 14:26:25
But does no one want to help me with the story and puzzles? thats the easy bit! :)

I don't promise anything, but I'm working on something for beginners' french vocabulary and grammar and I may come up with a couple of ideas which I won't need, since mine won't be a game but an autocorrect  "tool" more like.
#260
Quote from: Andail on Fri 26/08/2005 14:38:06
If we must plan this early in advance, I think we might have to look over our alternatives. As much as I want to see Nacho's home town, I can't set dates in stone this early, and I'm sure many other members feel the same.

I think one or two months in advance is all you can demand of people, really.

I think it is much more sensible, but I would allow 3-4 months (flights).
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