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Messages - passer-by

#361
Quote from: OwlStretcher on Sun 12/06/2005 22:24:32
Warning: Spoiler ahead

I made the coffee, and Jess (or jane) says they will take the bookcase, and now Jane has to make coffee again. Nothing newly interactable lights up.

Sorry, I don't know how to post an invisible hint.

Did you search -interact with the bookcase?? A hotspot should be active by now.

Sometimes things get active if you do other things or just walk around sometimes.... even if it is in another room(but that's for later...). They usually don't appear , they just become active...

<someone managed to bypass the geocities barrier! Yay!!>
#362
Hello all!

This game is ready. It's about a woman who gets trapped in an imaginary world.
It is my first game, I hope you like it. I promise next time I won't fill the beginners' thread with sooo  many questions ...Link is at this site. Like I said, it is my first game, so I could do with some feedback...
For even more details, check here.

edit
In the readme it says it's a demo but it's a full game. I changed the content in the webpage but I forgot the document's one.

edit

Some minor updates are made and a new .zip file is uploaded, so it is likely that you have a "bug" version if you downloaded it before I fixed the link.  I'm going to upload the final update soon.
Sorry
CP.
#363
Critics' Lounge / Re: Help with creature
Sat 11/06/2005 20:09:47
Quote from: AllThatGlitters on Sat 11/06/2005 18:16:35
it's not a baby dragon it's full grown so I'll make the changes on the wings.

I don't know the plot of your game but I find this thing is too sweet for the adult world , let alone for a dragon adult world...I don't mean I want to see the usual anger and flames etc (boring)but I, too, thought it was a baby. Even in children's cartoons, characters have something that tells us they are adults...But, like I said, I didn't look for the plot .
#364
Quote from: Skurwy on Fri 10/06/2005 21:53:10
So when it comes to posting I usually open an Polish-English dictionary
Dictionnaries are useful , but you need to know how to use a word in context. They may have the same translation but different, or implicit, meaning and they may sound a little...pretentious. (?) I think you'd better try to remember words you've seen before or paraphrase and try to use the dictionary only for learning new vocabulary ...

Well, to be honest, what interests me more is whether you know enough english to read the help files and make a nice game... ;)
#365
Quote from: m0ds on Fri 10/06/2005 18:01:58
QuoteThe fact that we can't even delete our own posts is a choice or a forum construction thing?

On each post I see "reply with quote - modify - remove ..."

Don't you have the "Remove" option, on your own posts only??

I only have reply (with quote) and modify...
#366
I'm not going to correct your english, as I need many corrections myself...I don't know what your level is, but all I have to say is "Read and listen!"
If you think of buyingÃ,  a book from an english-speaking author, buy it in english, notÃ,  translated. It works for me.
Listen to english - speaking radio stations. UseÃ,  english subtitles while watching DVDs . I usually have "Audio: english " on and english subtitles for the hearing impaired and I try to check the differences between spoken and written language.
Write down english phrases that seem funny or weird in your language. My house is stil full of those yellow 'post - it' papers with phrases like "fasten your seat belt" (here we say"tie it") . I also highlight phrases when I read books, but this tends to happen less often now...
Some people learn the grammar rules and then apply them, others just retain examples from texts or speech. I think you should plan and work accordingly.
Important: USE the language!!


PS. @the rest of you: If you think I make outrageous mistakes in english, you are welcome to PM me...
#367
Quote from: Darth Mandarb on Fri 10/06/2005 16:19:27

When somebody comes right in without knocking it's FAR more irritating when there's a sign on the door!

Not strictly AGS, but don't you wish it was the case sometimes, so you could react properly??? :-\

Anyway, IÃ,  find the thread is OK and that contributors should read the rules, but being a person who always presses the "I agree" button and having read the rules only because the sticky seemed more interesting than the standard blue cup :-[Ã,  , I think a reminder or a big warning would be useful... Like the one that says that a new post was sent while you were replying and you might wish to revise...

Question (I mayÃ,  modify that later...)
The fact that we can't even delete our own posts is a choice or a forum construction thing?
#368
Quote from: magintz on Tue 07/06/2005 11:05:16
I doubt he can fit that many items in his jacket, even if it was a very fine leather jacket.......
All I'm trying to say is that the majority of the world bases ideas of locations on Stereotypes, ..........
the whole world is based on stereotyping and common ideas to symbolise and relate to certain locations.....
I agree. A game is a game, and although I don't like stereotypes in real life, I don't mind seeing them in games or films or books, if it helps the plot, as long as they don't officially claim it's the truth.
If we wanted to make a fuss about it, we should start from film industries and publishing houses. I barely recognise my country, my continent even, when I see it in films or read about it in books, but I do watch/read if I think they are good quality ones. It doesn't mean I accept it...It's just a convenience to help continue the story and usually people accept it as such...Warehouses, forests, blondes, remote locations, busy offices, empty houses, dark houses...it's like signposts. You don't expect to meet a ghost or a burglar every time you go to the cellar, or houses wouldn't have cellars any more...But when you need one for your story , you usually put them there...
I don't think there's someone who doesn't have a fixed idea about a nation or a country ....or even about a burglar's methods (!), if it's a police film/book/game....
#369
Quote from: Tuntis on Sun 05/06/2005 18:54:03
no one looking at the date this was posted? Hell.

I thought it was better to resurface an old post than start a new thread and get the "RTFM" bit...
<angelic smile>

Anyway, it worked ,didn't it??
#370
Hi!

Any victim...erm...volunteers to test my game? If I don't get rid of the bugs I won't have the patience to work on animations/music/sounds/speech... (yes, they are still missing).

If you feel like trying, PM me and I 'll send you the link.
Thanks

#371
Edit

Game finished.....download link

Edit, 11 June 2005

Game is finished.
I could post in "completed games", but...there is no sound and I 'm not likely to put speech files etc before winter of 2132 ....



Setting off to eliminate bugs...
After the encounter...

#372
Quote from: Scorpiorus on Sat 04/06/2005 23:25:31
How does it turn out?

The
Code: ags
string pass;
InputBox ("Just tell me what you need.", pass);
ParseText(pass);
if (StrContains(pass, "information")!=-1) {
Ã,  Ã, NewRoom (29);
...worked fine.

Thanks.
#373
Quote from: Ashen on Sat 13/11/2004 17:22:27
Code: ags
//in 'Interact Hotspot'
string pass;
InputBox ("What is the password?", pass);
if (StrCaseComp ("WHATEVER", pass) == 0) { // replace WHATEVER with your password/code
Ã,  NewRoom (ROOM); // or NewRoomEx
Ã,  //Anything else you want

Hi
I have these lines and they work fine, but I'd like it to be case insensitive and accept things like "I need information" etc
Thanks
Code: ags

Ã,  // script for Character 1 (Jess): Interact character
string pass;
InputBox ("Just tell me what you need.", pass);
if (StrCaseComp ("Information", pass) == 0) { 
NewRoom (24); 
}



PS. All I managed with parsers and gui text boxes was to mess the global script...
#374
Quote from: DGMacphee on Thu 02/06/2005 19:38:15

... except that they're criticising legitimate exhibition art and I'm criticising a crudely-drawn Sonic posted on a forum for adventure game design. There's a big difference.


I don't disagree with your comments about the picture as such...It's just that we've seen older, experienced people drawing much worse and others paying millions for worse "legitimate exhibition art" paintings. At least he drew more than a black dot on white background, which shows some effort(?)
;)
As far as "adventure game design" is concerned, I agree but I 'll add that worse (in my opinion) sprites and bg exist inÃ,  commercial games.

#375
Quote from: RickJ on Sat 04/06/2005 10:23:04
First of all there can be 20 objects per room, I'm not sure why you think it's 6 though.
You are right, I had the restriction in mind but didn't remeber the number. Or was it about 6 visible objects or something?
Quote from: RickJ on Sat 04/06/2005 10:23:04
The result is that any given character may be used in any room in the the game; an object may only be used in the room in which it is defined.Ã, 
Now, this is important...
Thanks

#376
Apart from restrictions like only having 6 objects in the room etc , both seem like having the same function. I can't  tell the difference.
#377
You will find uses for it as the game progresses and you have an idea you can't realise with the commands.
Quote from: Zor on Sat 04/06/2005 07:02:57Basically it's a lot easier and faster if you
...if you know what you are doing...
I don't use it very much because I need to scan the forums and the manual for hours for a single line of script... :-[Ã,  I mainly use it in dialogues or when I have to do the same thing many times (like losing many inv items at once) or fiddling with enable/disable many thingsÃ,  at once. Or when there is no command in the interactions panel , of course...
I don't do more complicated things, anyway... :-[ :-[ :-[

#378
Quote from: Andail on Fri 03/06/2005 09:42:10

This means, it must show that you have dedicated a lot of time and effort on the piece yourself.

Is this always the case? About time I mean, not effort. Some people work better in a limited time, while they may just practice...task-avoidance if they start a lot earlier than their work is due/expected.

Quote from: DGMacphee on Thu 02/06/2005 19:38:15
I mean, how can you expect someone to give proper criticism when they draw Sonic The Hedgehog with down syndrome? This isn't a finger-painting class. Hell, I'm not the greatest graphic artist in the world (or on my block), but at least the spirtes in my games resemble things.

I'm not saying that it was a good picture or that I'm an expert either in practicing or criticising art, but I find that the critics at theÃ,  rennaissance/ impresionists'/ surrealists' / abstract etcÃ,  exhibitions must have sounded quite similar to your post...

Quote from: Pumaman on Fri 03/06/2005 17:41:40
But then Helm, if we did things your way, there'd only be 10 members left here ;)

Just don't put a maximum age limit, OK?
#379
Quote from: Andail on Wed 01/06/2005 20:07:33
Perhaps he wanted to infiltrate the moderators in order to dissolve us from within, just like that Palpatine did with the jedis. Or R.K Maroon did with Toontown.Ã, 

And you call that "immature" ? :oÃ,  Practicing these skills is the key to promissing careers , you know!
#380
Quote from: Rui "Brisby" Pires on Wed 01/06/2005 16:19:30
CP, the issue here isn't the spelling or the words of even gramatical construction per se. ..... his spelling would be the least of anyone's worries.

Well, I know that...but I like hearing it!!Ã,  ;)
I 've seen this language thing mentionned so many times in the forum and it was kind of...intimidating. Not that it stopped me, of course !!
As for Fluke,Ã,  I'm neither his mum nor his concience.
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