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Show posts Menugame.text_align = eAlignCentre;
Credits[1].CreditStyle = eCreditScrolling;
Overlay* Boom;
function repeatedly_execute() {
if (heatIndex >= 3) {
if (!Boom.Valid) Boom = Overlay.CreateGraphical(100,100,71,true);
}
else {
if (Boom.Valid) Boom.Remove();
}
}
gInventory.Visible = true;
if (player.HasInventory(iKey)) player.ChangeRoom(3);
function on_event(EventType event, int data) {
if (event == eEventAddInventory) {
if (data == iKey.ID) oDoor.Visible = false;
}
}
function hSymbol1_Look()
{
Display("It sounds like you've found a strange symbol.");
SetBackgroundFrame(1);
}
function room_Load()
{
SetBackgroundFrame(0);
}
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