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Messages - pcj

#221
What's the reasoning behind limiting the game name anyway, besides string limits?
#222
Quote from: Ashen on Wed 21/02/2007 16:00:16
The Game.Name property can be altered in script, and should only have the same limits as any other String (if there are any? It can definitely be longer than the field in the editor allows).

Any help?

Should work, I'll check it out, thanks.
#223
Advanced Technical Forum / Game name length
Wed 21/02/2007 15:27:20
I didn't see anything about this in the forums or even a mention of it in the System limits section of the manual, but the length of the Game name field seems to be a pretty arbitrary limit (one which I need to be a bit longer), so I was wondering if there were a way to make it longer, i.e., in the global script, or if I should just wait for 2.8.

Thanks.
#224
Does the new engine HAVE to be able to run old games?  I mean, even Microsoft eventually realized that backwards-compatibility was limiting forward progress.
#225
Actually, I think both the editor and the engine could use some work.  Let's hope the engine is next.
#226
Vista works fine, and better than XP in most cases.
#227
You've got plugins on the list to re-implement.  How will the switch to .NET affect plugins?
#228
I think all Game Explorer requires is a GDF (Game Definition File, an XML document), as described here.Ã,  And the structure of the GDF (as defined here) doesn't seem require a signature and looks rather straightforward to programmatically generate.

Edit:

Information on using "Rich Save Games" with Game Explorer can be found here.
#229
Right.
#230
Please see the 2.72 ags-help.chm:

QuoteYou cannot use fully qualified directories with this command (eg. C:\Games\Cool\Saves), because the player might have installed your game to any folder, and they might not be running Windows.
#231
Quote from: HeirOfNorton on Fri 05/01/2007 03:02:24
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=26273.0

Does the game itself have to be in My Documents, or will it work as long as it only WRITES to My Documents? If the latter, you could still allow users to put the game wherever you want, and just Game.SetSaveGameDirectory to My Documents.

HoN

That works fine in Vista, but I'd suggest it defaults to the new Saved Games folder under the profile for Vista if possible.
#232
Running rb.exe in DOSBox says "This is the Windows 95 version of the AGS Interpreter.  An MS-DOS version is available on the website: http://www.adventuregamestudio.co.uk"

So it is the Windows version.

Edit:

And of course, that means using a different ACWIN.exe doesn't work.

Also, jjsonick, saving/loading works when the program is in a standard user-writable directory.  However, outside those instances (such as when the game is in Program Files), the program will not start, and closes with error:

Quote---------------------------
Adventure Game Studio
---------------------------
Unable to write to the current directory. Do not run this game off a
network or CD-ROM drive. Also check drive free space (you need 1 Mb free).

Unless you run it as an administrator.
#233
Nice idea, strazer.  However I get the error:

Quote---------------------------
Adventure Game Studio
---------------------------
Invalid file format. The file may be corrupt, or from a different
version of AGS.
This engine can only run games made with AGS v2.5 or later.

I'll check that out, jjsonick; however, it seems to me that if you just put the game in your Documents folder it should be able to save.  And you can always run the game as an administrator to avoid UAC.

Edit:

rb.exe has file version 2.40.325.0.

I'm not familiar enough with AGS versions to tell if that could be a DOS version but it seems my ACWIN.exe won't be compatible with it.
#234
I'm having problems with Rob Blanc on Windows Vista.

AGS 2.7 and all the games I've played around on that engine work fine though.  I don't think Vista supports 320x200 display mode, it had problems switching to that.  320x240 "letterboxed" mode works fine, though.  The display switches to Vista Basic, apparently there's a conflict with Aero.

My machine is Windows Vista Premium Ready, so it shouldn't be the graphics card or anything.

Rob Blanc is closed down by Windows, Data Execution Prevention kicks in, and lots of cool stuff.

Trilby's Notes wouldn't work until I used 640x400.

If there's any other games people want me to test on Vista, let me know.
#235
VSB is looking for voice actors to audition for several parts.

You must be able to submit good-quality recordings.

Parts we are currently looking for include Roger, Bea, Roger Jr., two Sequel Police, Vohaul, and some new characters.Ã,  We already have a narrator, sorry.

With the already-seen characters, we'd like people who are not necessarily the same pitch, but who can at least deliver in a similar manner as the established characters.

Other characters required (all male) include:

  • a few (~3) laidback characters, plus another 2 who are featured more prominently in the storyline and are even more laidback.
  • one who is more authoritative
  • another who is soft-spoken yet arrogant
  • another who is a variation of Marvin the Paranoid Android from HGttGÃ,  (yet more rusty) or Strong Sad from H*R
  • a teenager
  • short, fuzzy creatures resembling Ewoks:

    • a leader of a resistance cell
    • an out-of-power official with delusions of grandeur
    • two friends, extremely active/athletic
    • bartender, with raspy voice
    • an old priest
    • two sneaky thief-type characters
    • a drunk
    • an openly arrogant character who is easily scared
  • a literally faceless doctor with a bit of a dry sense of humor and who is somewhat unbelieving
  • a nervous lawyer
  • a guard who has to try to keep people from entering a secure area, but who also brought:
  • the guard's son, easily bored, asks a lot of questions if not preoccupied
  • a redneck hypochondric, scared of the doctor (mentioned above)
  • a busy official who doesn't like to be bothered
Auditions may be e-mailed to me (pcj@sqvsb.com) or posted at the VSB forum.Ã,  Questions or comments may be e-mailed to me.

That's all the characters we need to have for now; we'll have more to audition for later.
#236
Hmm, it might be worth a shot, the problem is that I already have an exterior shot rendered, and need to match it up as well as possible (considering it's just looking through a window at it).

The planet is larger than a house, but isn't organic, and you wouldn't see it every day (though there is that exterior shot seen immediately before).  Then there's the stars and also maybe a couple of missiles (which are none of those).  And then, of course, the volumetric flames coming out of the ends of the missiles aren't either...  :-\
#237
Well, it'd be a few seconds of video.  So, a bit more than 30 frames, yep.

And the RawDrawLine idea won't work too well, since I need a planet and a couple of other things in there (it's not moving at light speed).
#238
I've been trying to get http://www.sqvsb.com/upload/mallardconsole.v3.jpg to work in AGS.  I need to use that room background with a moving space scene where the "green screen" is.  I've been told to make the picture a sprite and play it over the video, but that doesn't work because PlayVideo pauses the game (and of course, I need movement in the foreground, as well).  Naturally, using a simple animated background won't work either, because that'd be 5 frames max.

Is there any way, short of getting http://www.adventuregamestudio.co.uk/tracker.php?action=detail&id=411 implemented, to do this?
#239
Same error for me, WinXP SP2+, SAPI is installed, latest version.
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